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Posts posted by πΌππ₯ππ₯πͺ
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This would still be a great addition to the game now that compost is used to improve soil nutrient. Alternatively we could craftΒ a temporal box that accelerates rot by use of the rust world,Β a nice detail would be to also change all instances of the rust world to rot food in the players inventory fast.
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lighting a pit kiln also yields nothing when it finishes burning out
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Does this mod add a smoking feature or is it just food?
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This concept would be great to include clay recovery.
Separate rust dimension from overworld
in Suggestions
Posted
Generate the world twice to have two dimensions with identical landscapes overlapping with each other. Buildings and terrain manipulation in one dimension are separate from the other. Step into a rift portal to enter the rust dimension, the only way to leave is through another portal, watch out for the rift closing up behind you or you may find yourself stuck longer than intended. Instead of taking damage when temporal stability reaches 0%, you will faint and then wake up in the rust dimension where you must survive the horrors and seek out a rift to escape. Puzzles could be added that are solved by going between dimensions. For example, a building with barricaded shut doors in the overworld is inaccessible and the only way to gain entry is to brave a trip into the rust dimension where the doors and other obstacles have long since decayed away. Implement a Jonas device that generates a portal, allowing to freely travel between dimensions.