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Porkbrick

Vintarian
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  1. It seems it was a temporary bug. I reloaded my world and beams now drop as expected. beams and chiseled blocks still permanently weld though.
  2. I figured it out. It was indeed the case that the regenerated terrain was just not tall enough to accommodate the entrance.
  3. I finally got the map and made my way to the resonance archive (hooray!). On the way I noticed some terrain borders misaligned. The world is using conquest landforms mod and I think there is some mismatch between the 1.19 compatible, and the new 1.20 compatible versions. No problem, I haven’t exposed a lot of area with the updated mod. I reinstalled the older version and started regenerating the affected areas. I regenerated the area including the resonance archive with the plan of regenerating it after the terrain was updated. I didn’t actually check to see if the archive was gone after the terrain change and before I manually generated a new one. The archive is there, I can noclip down and there it is. But, the entrance and the shaft did not generate with it. My guess is that the new terrain is too low and that is preventing the entrance from spawning. Is there a way to regen the area with a higher altitude? Or delete the archive here and respawn in a nearby location with better altitude? edit: I strongly suspect that the archive is the original game generated one. All of my attempts at using: /setstorysrucpos resonancearchive I[] gave me missing coordinates messages when I tried it.
  4. Beams are awesome! the building possibilities they offer is really unique and nearly endless. to start: the flaws/drawbacks as they stand now. -they can be really difficult to place accurately. lots of times, you think you have it only for it to jump to the wrong point when you click. -they are very hard or downright impossible to break once placed. the hitbox is super tiny and doesn't even show depending on what you have in your hand. also, it seems that beams placed on chiseled blocks become permanently attached to that block. -im pretty sure this is a bug, but last time i was building, breaking beams vanished without dropping anything. -its hard to find the precise point to attach to. there is a grid of snap points on every block. 5x5 on every face and any exposed internal portion (stairs, slabs, chiseled blocks). but there is no visual hint as to where those points are. i think Tyrone has said there are plans to extend the beam hitbox the the entire beam. one problem solved. hopefully the behavior with chiseled blocks is just a bug and gets fixed, as well as not dropping when broken. i propose a clear visualization of the snap points available while you have a beam in your hand. simple clear points should do, and maybe give the beam some level of transparency while its being placed so the end doesn't obscure the points. or maybe holding shift or ctrl would show the grid. there should be some mechanism for picking up a placed beam end and moving it to a new spot. maybe holding a hammer in the left hand with a beam in the right hand lets you left click the placed end and move it. if the hitbox is the full beam then whichever end you are closest to would be the end that picks up. what do you think? any other ideas? maybe beams of differing thickness could be a thing? edit: almost forgot the issue of the beam hitbox causing collision issues. that definitely needs addressed.
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  5. i already follow the thread. i did some looking into it and apparently threads you follow don't show if there are no new posts since last you checked? that's why i couldnt find it i guess. or maybe something else happened. i dont know. it shows up where it used to be now though, so maybe im just crazy.
  6. @Brady_The thanks for the link. now i know its there. i still have no idea how to navigate to it without the link though . agree on the manure, glad its not just me.
  7. i really don know how to use discord, but i did find the one roof discussion on there. now i cant find it anymore. did something change? i dont really want to clog up the comment on the actual mod page so i thought id ask here. for that matter, i cant find any discussion here either. there must be something.
  8. not sure if its even possible, but.. so many times my fat finger accidentally clicks the mouse button and deletes a block, or i center click to duplicate a block and lose the chisel in my hotbar, or i miss-click and place a beam wrong. it would be awesome if there was a way to ctrl-U your last action! so many times ive had to search the inventory just to get back the hammer or chisel i had in my hand. like i said, not sure its even possible. for miss-clicks i try to hold the hammer in my hand whenever possible so i don't randomly delete stuff, but then i lose the hammer to an absent minded middle click another, sort of related issue is the range you have in creative. working on something in front of you and accidentally placing/deleting a block 50 blocks away is a bit annoying. is there a way to customize your reach in creative?
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  9. breaking beams drops nothing. is this intended behavior? i feel like it must be a bug as i have stacks and stacks of rotten beams i collected from ruins before updating my world to 1.20. also curious if beams placed on chiseled blocks becoming permanently part of the block (copying the block in creative will copy the beam as well) is intended behavior.
  10. i figured out a few half way work arounds for this. it is very material intensive though. in my case i wanted to make a wood plank floor with visible joists running 90deg to the floor boars and a beam under that running parallel to the floor boards. so it seems that slabs will always orient north/south, and planks will orient based in how you place them down. if you lay down your planks oriented eas/west, convert them to chiseled blocks and then add the slab to the chiseled block you now have a block that you can make the boards orient perpendicular to each other. you can us 3 or more different materials so you can have floorboards and joists distinct but you cant add planks and slabs of the same material unfortunately.
  11. i think this 1000%. so many times ive clicked to place the second end of a beam only for it to snap to the wrong point. it would be so nice if you could just pick either end back up and move it! im not sure if its a bug, or new to 1.20 but breaking beams no longer drops them now. they just vanish. kind of sucks when using harder to source materials like aged/rotten wood. while im talking about it, it would be so nice if the snap points were visible when holding beams. the corners are easy to find, but there are 25 possible snap points per block face(including edges and corners) and getting the right one is a pain. especially if you are at an angle to the block.
  12. is there a convenient list of the mods that are now more or less folded into the base game now that 1.20 is out(ish)?
  13. yeah, i was disappointed to find out that the half blocks were not in fact 22.5deg slope. also a little bummed that the "bottom" half block cant be positioned at the top edge of another block (like slabs allow) to make eaves. i was really hoping we could get a rue roofing "slab" with situational orientation similar to current slab blocs, but alas. i would love to see a demo still
  14. anyone know of a guide or demo on how the new roofing blocks are supposed to work (not the beams, those seem pretty straight forward, if not very practical yet)? for the life of me i cant figure out how a few of them are supposed to be used. the half block top and bottoms don't seem to be made to fit together at all and the half ridge piece seems like it faces the wrong direction no matter how i place it? i was so excited about all the new roofing options, but i just cant seem to figure these out. fortunately, the one roof mod looks like its matured to the point that i can just ignore the vanilla blocks altogether. i would like to know if others have the same issue or if I'm just dense tho. cheers
  15. I might be wrong, but I think the walnuts are currently edible. They just drop in such low numbers that you’d never be able to get enough and still have any to replant
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