Jump to content

Additive Outlier

Vintarian
  • Posts

    9
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Additive Outlier's Achievements

Wolf Bait

Wolf Bait (1/9)

6

Reputation

  1. To better illustrate the issue, I have procured a highly educational and artistic graph that is certainly not a shitpost.
  2. Yes, but the latitude at 0,110,0 (which is the parameter that actually impacts pole position and temperature, not the Z coordinate) is always 17 degrees or higher. Effectively, the North pole is always closer to the center of the map (the previously mentioned 0,110,0 point) than the South pole is. This causes asymmetrical maps. Which is my issue. The simplest way I can explain this is: if you make a default standard world (1M x 1M, 100k pole-to-equator, temperate climate, which means latitude around +47), the North pole (latitude +90) will be over 3 times closer to the 0,110,0 point (the center of the map, latitude +47) than the South pole (latitude -90), which is literally a difference of 75k - 25k = 50k blocks. The subject of all my posts is latitude and forcing the equator (latitude 0) toward the center of the map, not about coordinates. However, since the center of the map is always the spawn point, these are inevitably interchangeable.
  3. The coordinates themselves are arbitrary to my point. If anything, I don't care about them either. It's the fact that center of the map is always on the Northern hemisphere that bothers me, making symmetric worlds (on the Z axis) unachievable. I want to have world borders placed exactly right after the poles, symmetrically at both ends of the map. With the way the game generates the map, the only way to achieve it is by putting the spawn/origin point exactly on the equator. The numbers themselves don't matter. I can just make the world bigger on the Z axis and never travel past the poles to simulate the same effect I'm going for, but like I said before, it just feels wrong that something this simple is essentially impossible to achieve. It's technically a non-issue, sure, but it tickles my OCD. I'll take a look at your suggestion. Thanks.
  4. Yes, that is exactly right. You can check the command I provided in that comment to get the exact latitude. The starting position depends on the "starting climate" setting in the world gen options. It's slightly randomized, but the default temperate option results in about 47 degrees and hot about 17 (read somewhere that they are rounded on superflat creative; never checked though). Regardless of the setting, the player always spawns on the Northern hemisphere. You can only adjust whether it's closer to the equator or to the North pole with these settings, but value will always be above +15 and always below +70. Never zero or close, and never below 0 (Southern hemisphere).
  5. Unfortunate. Thanks for your time.
  6. The issue isn't me just traveling to the equator, teleporting and using /wgen pos latitude to navigate is easy enough. The issue is that I can't center the map around the equator. As I said, it's not an issue technically, but I want the 0,0,0 point (center of the map and the spawn point) to be at the equator. That way, I can get the effect of the world edges being almost exactly at the poles - and that's the effect I'm aiming for. It's not a huge deal, but it's just an extremely simple setup locked behind stupidly restrictive settings. Also, world size is split into length and width that are separate settings, so that's not a problem. Making a 25k x 50k world is possible and easy.
  7. And, not to be rude or anything, but before someone replies something like "you can make a bigger world and not travel beyond the poles": Yes, I am aware. But it's not what I'm asking about. The game should offer a way to achieve what I believe is a fairly simple setup of the 0,y,0 point being at the equator, but without mental gymnastics.
  8. Can I somehow overwrite the vanilla settings to have the map center/spawn point exactly at the equator? What I want to achieve, specifically, is a small world with North-South length of 25k, exactly one full North pole and exactly one full South pole. That is, a world with this structure: World Edge - South Pole - Equator - North Pole - World Edge, with World Edge to World Edge distance being 25k. But from what I can see, it's currently impossible with the available settings, because the game forces you to spawn at the northern hemisphere, and the closest you can get to the equator is the latitude of +17 deg (with the Hot starting temperature preset). As such, either the North side of the map loops back into getting warmer or the South pole is too far South to actually reach it before the world ends. Can I just spawn exactly at the equator by changing some .ini or .config fil somewhere to overwrite the default preset?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.