samkee00
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Posts posted by samkee00
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13 hours ago, Lisabet said:
my vision isn't as good as it once was, but it seems the color differences there may have to do with the rock type it's glowing against? the left half sorta looks like chert or maybe claystone? (so has a reddish tinge) while the right half looks like it's granite or limestone or something so has a whiter shade to it
*edit* actually, strike that, I zoomed in really really close on that pic in Paint and you might want to go take a closer look at it yourself; I think there's silver in them there hills
*edit3* kept trying to get a visible pic for you to see what I mean, think this one works better; curious if you do go check, whether I'm right or not
Hmm. I don't remember where that was so I can't really check. Either way, though, I've noticed it in a lot of places, and there's a large silver crystal near my house that just.... doesn't glow at all.
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Can you still bait cages? I can't figure out how
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Just so you know, cilantro seeds are misspelled as ciltrano.
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Made a pot of 3 servings of Perch-Bluegill stew with boiled parsnip and turnip. For some reason the veggies show up but the fish base is just invisible?
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31 minutes ago, jakecool19 said:
As far as I know, ones created by world generation will not have the block entity. Also the block entity is only on the vine tip not the rest of the vine sections so if you do not want it to grow do not place a tip at the end. If you want it to stop all together you can got to the patches in the mod, find the wildvines one, and set the entity class to null.
Ah, thanks. Good to know.
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4 hours ago, jakecool19 said:
Update 0.8 is out!
- Vines can now be grown from vine tips. They must have at least on air block of space beneath them.
- Vine tips can be crafted from two vine sections and a full bucket of water
- Seaweed can be grown if both the Expanded Foods mod and Compatibility Lib are installed
- Seaweed trimmings must be placed in at least 3 block deep water, it will not grow all the way to the surface
Do all vine tips grow, all the time? Because that's one of the things I hate about vines in minecraft- they all eventually hit the ground and also contribute a lot to lag. If they do, could you add a way to disable this?
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I haven't had a chance to explore further out to look in my established survival world yet, but I looked around in creative and the ruins that this mod adds are really cool. The quarries seem like a good way to find useful stuff, too.
Marble Bricks
in Suggestions
Posted
Why aren't marble bricks, made the same way as every single other rock's bricks, a thing? It seems like an obvious thing to have and I'm getting frustrated that neither vanilla nor any mods seem to have them.