Jump to content

Benji

Vintarian
  • Posts

    3
  • Joined

  • Last visited

Benji's Achievements

Wolf Bait

Wolf Bait (1/9)

0

Reputation

  1. I am using the support beams creatively to save on chiseling, sadly it has to be the last step of building since the beams block me from placing anything near them. Since I can simply remove them, place whatever I want to place and then make a new beam in the same location without issues, I was hoping that I could just remove the feature of support beams blocking building. Right now, I am having troubles finding the right setting in the files so any help would be appreciated, thanks!
  2. Thank you very much for the clarification. I'm currently exploring ways to optimize view range performance. It's clear that shadow range has a significant impact, but I’ve noticed that grass renders at all (or huge?) distances. Since there’s an existing setting that stops details from rendering at a distance I’m considering whether it’s possible to include grass blocks in that as well. Removing distant grass should noticeably improve performance. The next step might involve swapping out other flora for simpler models with lower-resolution textures. My coding experience in C is fairly basic so progress will be slow. EDIT: I assumed it can be found udner the shaders but I did not find it. If anyone could point me the right direction I'd really appreciate it.
  3. With the stunning visuals in this game, especially with some fine-tuning to world generation, having an extended view range really feels essential. I usually play with a view distance around 500, but when I'm exploring scenic spots (mainly in creative mode), I bump it up to around 900. On low settings, my old GTX 970 manages about 40 frames per second. Recently, I came across a mod that significantly increases view distance in Minecraft, and now I can’t stop imagining how amazing something similar would be in Vintage Story. It could be the feature that keeps people hooked, pushing immersion and atmosphere to heights rarely seen in blocky voxel games. So, my question is: Is there anything like this planned or already in development? Or is it still a long way off before we can achieve view ranges of 1024–2048, even on mid-range systems? I’d love to try my hand at writing a little piece of code for this, but right now, I just don’t have the time or energy to take on another project. So, for now, all I can do is dream?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.