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Nagahiro

Vintarian
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Everything posted by Nagahiro

  1. Not a bad idea. Animal glue (collagen) could serve as an alternative to resin, and I'll welcome another cooking pot recipe like pitch and candles. Gelatin has some food and non-food related applications too, and maybe add stuff like fat rendering (another cooking pot recipe). This could also add another purpose to animal husbandry aside from food and leather. Though, I figure it would require some balancing, maybe make resin more abundant, like instead of harvesting from pre-gen trees, you can carve out pine bark with a knife to allow them to secrete resin in a day or two. This would give incentives to still use resin in the early game instead of going straight to collagen (which is a long process, like leather making to be fair, which is kind of balanced already), and maybe increase the required glue need for certain recipes that needs glue (resin or collagen). Similarly, agar derived from algae and seaweeds can be a substitute for gelatin. Pliny the Elder has also written of the use of fish glue. so there is some historical significance to its use. However, I don't really expect vintage story to feature aspic as its own separate food item lol when it has already an abundance of food choices. (I wouldn't mind more, but for now it's probably low priority to add more food) Would be nice if bones have more uses tho, aside from bonemeal and handles for stone axes and knives.
  2. Be able to pile sticks and stones as ground storage like firewood. for stone it can either be a literal pile of stone, or something that resembles a cairn. and for sticks it can be stacks of sticks or bundled together with rope. it would be uninteresting if it's just a block that would pile up layer by layer (like how charcoal currently piles up) so I thought it could be shaped like a pyramid, and when it's placed next to another pile they connect (like fences) and their tops would get flatten, allowing you to pile more on top. that would possible detract from the game's "blocky-ness", so there's much to be considered here first. I know that this is currently incompatible with the knapping system, but I figured knapping can reworked by having one stone on each hand to open the knapping tool selection. this idea came to me when I'm mining, I would let the stone I mined be left on the ground, it adds atmosphere to my mine shafts, but they despawn and get wasted. crates help, but... it would just be nice if I don't have to bring crates every journey. to incentivize crates maybe allow them to be transported with contents inside them (one at a time). I was also thinking of some basket varieties, maybe an early-game crate that has significantly less capacity for storing sticks and arrows (which reminds me, the quiver, wink wink), they could show their contents, similar to barrels. this crossed my mind as I was looking at my storage space and the crates has been rather dull too look at. Another one could be a flat basket or tray, that can display any item (of reasonable size) sort of like a display case. or maybe act as something that would allow other items to be stacked and pile on the tray, like fruits, vegetables, dirt or clay. it would be interesting for pottery and ceramics to have cracks or have them shattered and turned into sherds and grog (which you could possibly grind on a mortar and pestle made with a slab of rock and a piece of stone perhaps). I thought about it because once you've made one batch of four cooking pots you're kind of set for the entire game, as there's no other reason to make them any more. I think it would be interesting, but I'm sure others would hate it because of the clay forming mechanics. I do not have any ideas other than to rework clay forming to make it less tedious. so the mechanics works as is until a new system could be figured out. none of these are superficial, just general ideas that have accumulated while I was playing the game. these are just suggestions after all, not orders nor requirements for the game. I'm aware the lore comes first and many other "end game" content and mechanics, but I just thought that maybe it could make the early game interesting and worthwhile. some of the suggestions illustrated on MS Paint: hope it helps.
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