martinuzz
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Posts posted by martinuzz
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Thanks for the cellar fix, keep up the good work!
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Good learning moment. Do not jump in the water while equipping a torch.
You can turn them back into lit torches in a campfire, although it's faster to just make new ones from sticks.
Protip: Lanterns don't go out underwater- 1
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Auch von alleine.
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5 Äcker, das reicht für Fruchtwechsel:
Ernte 1: (K) (P) (N) (-) (-)
Ernte 2: (-) (K) (P) (N) (-)
Ernte 3 (-) (-) (K) (P) (N)
Ernte 4 (N) (-) (-) (K) (P)
Ernte 5 (P) (N) (-) (-) (K)Feldern mit ausgewachsenem Gewächs regenerieren aber nicht bis du den Gewächs geerntet hasst
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Es gibt die Düngstoff nicht gleich ab, es dauert eine Weile bevor das
imin den (accusativ, richtig?) Boden aufgenommen ist.- 1
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Es gibt auch Pottasche und Knochenmehl.
Ich hab noch nicht entdeckt wie man Pottasche bekommt, aber Knochenmehl ist einfach.
Knochen + Mahlstein = Knochenmehl -
Mehr Kiefern mit Harz finden muss aber kein grosses Problem sein, es gibt manche und die Welt ist schon gross. Dabei brauchst du nicht viel von dem Harz.
Verzeih mich ebentuelle Fehler, Deutsch ist nicht meine Muttersprache -
Having your cellar (including entrance, walls, etc) inside one chunk makes no difference, it is still bugged.
As far as I can tell, the faulty spoilage values occur when the chunk they are in is (re-)loaded. Saving and exiting, then reloading the game consistently triggers the bug. So does travelling far enough away for the chunk to offload and then coming back. -
All classes can make arrows, the hunter just doesn't need chickens for it.
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I've found that removing and then placing back the shelves / storage pots resets the food persish speed to the correct value.
Hope it gets fixed soon -
Okay, after wandering around from erly morning till evening without the meter dropping, now it has finally unfrozen.
You sure those hidden bonusses are 30s per 100 points satiety? This was more like 5 minutes per 100 satiety if it was that what caused it.
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Yeah, something definitly bugged here. I've been running around my base for 10+ minutes now, longer than the longest possible bonus, and still my food meter isn't moving at all.
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I do eat cooked meals, but the last one was a while ago.
I just used my bed and slept through the night.
During blacks screen sleep time, satiety did drop, but now I am walking around again and it doesn't drop any further.
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As the title says.
I think it happened when I was holding a stack of torches in my off-hand slot, and those got extinguished when I entered water. Not sure that caused it but it does seem that since then my satiety remains at 1480/1500
I just updated to 14.2 today
How much should Vintage Story cost?
in Discussion
Posted
I tend to buy my games on Steam (but made an exception for this game), and put them into four categories:
1) 'I will only play this game if you pay ME for it',
2) 'maybe, if it's on 80% discount sale',
3) 'will buy for max 19.99 euros',
4) 'will buy for max 29.99 euros'
At it's current state I would have paid 19.99 on Steam and considered that a fair price for what I got.
With more endgame goals, and more 'reward for (some) grind' (I'd like to see character skill and proficiency levelling / class development for example. Item quality would be nice too), I'd go up to 29.99.