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Gallus0Razielim

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Posts posted by Gallus0Razielim

  1. On 12/14/2020 at 1:47 AM, Godogma said:

    Why not just look up how people grow mushrooms in real life and keep it at least semi-realistic like the rest of the game? The more you over-complicate something (especially something that in reality isn't at all difficult) the less likely someone is to use your mod.

    Shiitake Mushrooms are grown on hardwood or hardwood sawdust, oyster mushrooms are grown on straw and white button mushrooms are grown on composted manure (typically, but you can get success with regular compost)... A little dirt on top and a spritz of water and a cool, dark, damp place plus a little time and presto!

    EDIT - Most types of edible mushrooms can even be grown outside with no issues by drilling holes in logs and leaning them up against something in a stand of trees for cover and spritzing them occasionally if it's not raining enough. Growing mushrooms in somewhat primitive greenhouses dates back to at least the 1800s, so making the process complex and annoying for the player is entirely unnecessary and probably annoying to code as well.

    Yeah It can really be something fairly simple like this with a log and damp place. Though mushroom growing can need to be extremely sanitized from what i've read in guides. Because it's very easy for other fungi or molds to get in and take over your cultivation area. Avoiding that back in the 1800's mostly came down to timing/ ideal conditions for the chosen mushroom/ and luck.
    From what i can tell the only mushrooms we have are white button, Cremini and Fly Agaric 
     
    I think the concept of just using a log outside ones hut and doing a simply direct process like you mention could totally work, but maybe it's a low yield? Where-as the process below is a bit more effort, but has a chance for bigger yeild.

    On 12/1/2020 at 1:19 AM, infinitetech said:

    perhaps very low reliability , speed, and yield on soil (better soil for small boosts), a shaded pot for the first step up, a specially shaped, cleansed, and treated nurse log for the second step up, a leather layered growth box for better results yet, and eventually some form of extracted gelatin growth chamber for late game super harvest?  maybe a few more steps throughout.  and maybe augment slots/multiblock improvements with certain mushrooms needing special environments to help them?

    Yeah i'm not thinking anything that complex. But still something that takes at least a little effort.


    Overall I'm basically thinking like you do the whole drilling wholes in a log thing, Soak it in a barrel (maybe not full & just plain water) essentially just to slightly soften it.
    Have new mushroom based item (ether called stalk or mycelium) that you would get from picking the whole mushroom rather than just cutting it. 
          - Crush and mix 5-10 of these with equal parts bonemeal, hay(or maybe something like woodshavings) and 1-2 parts gravel.
          - dig a hole 2 blocks down. place the log in the hole. cover the log with the mixture. water. cover the hole with dirt.
    After that idk, a week... maybe 2(or even a few days depending on what feels right given how the time in the game works), and then you have a new mushroom area.
    I'd say maybe it only would work in shaded area's, ideally near more trees. 3-5 block radial spread of potential mushroom growth. Maybe with a percent chance based on darkness & distance from trees for each block?

  2. I like the idea of being able capture animals and bringing them to your base.

    But I wish there was something like this that was more middle of the road, maybe using the wooden cage as a trap instead that you bait and place and can only capture baby animals. Maybe with a durability on them so that it could be broken by other animals attempting to rescue their children, or maybe the animal itself?

    Something less like like a pokeball.

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