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Malactus

Vintarian
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  1. Release v2.20.0 The mod has updated with the animations from vanilla transferred over. All animations should work again in 1.20 with this version of the fox mod. Hotfix 2.20.1 Fixed Falx animations, again.
  2. Release v2.1.1 Quick Fix for 1.20-rc Fixed crashing issue when using the faxl. Known Issues: - Due to the automated method of doing adjustments, the hair attachments may not be visible on some clothing articles, Another pass will be done when muzzle is addressed. - Animations from baseline 1.20-rc have not yet been transferred over. Some animation naming has changed between builds so things maybe broken The following animations are not yet transferred, so may result in standing. rideElk-Jump rideElk-Jump-fp rideElk-Run rideElk-Run-fp rideElk-Walk rideElk-Walk-fp rideelk-Idle rideelk-Idle-fp saw saw-fp sitBoatIdle pickaxe pickaxe-fp
  3. Release v2.1.0 Fixes: - Made cross compatible with 1.20-pre (Game wont crash, but it will complain about patches ) - Hair and hair attachments should no longer float Known Issues: - Due to the automated method of doing adjustments, the hair attachments may not be visible on some clothing articles, Another pass will be done when muzzle is addressed.
  4. Release v2.0.2 Remove debug flag on the patch Make sure mod is client side only required v2.0.1 Bugfixes: Flipped UV Fixes underside of tail, neck Adjusted Textures to have the secondary colors extend into the joints Removed position animation component for ear animations which hopefully should avoid ear drift when observing another player if certain animation combinations were played Overwrote sleeping animations with stock sleeping animation manually. This was Caused by some rotation issues on import/export from blender plugin Thanks for the bug reports FeroxWildBorn Additions to mod zip: Skin generator: Blender based tool to generate skin textures based on a RGB mask. If you want to make alternative base coloration. Instructions provided when opening the blend file. Full source: Full shapes and animations now included.
  5. I originally took over the 6nop6nop's Anthro Fox and ported it over to 1.19. But, like with any of my "technical art pipeline / workflow exploration obsession" tendencies and working on improvements to the old blender plugin, ended up advancing the player model mod a lot more than intended and now it is of its own mod completely, thus three days after starting the port, this is now its own mod, thus I'm making this into its own thread. Introducing The Anthro Fox Model V2: Contains: - Base seraph shape mod with muzzle, ears, and tail - Tricolor fur colorations (not like most of is visible with the great outfits in this game) - Animation overrides for myriad of animations to include tail and ears The shapes, textures and animations are made in Blender. Attachment fixes done with VSMC. You can find the most up-to-date version of the mod on the moddb >> https://mods.vintagestory.at/simpleanthrofox << 2.1.0 Know Issues: Due to the automated method of doing adjustments, the hair attachments may not be visible on some clothing articles, Another pass will be done when muzzle is addressed. Nose will poke through helmets. Face expression does not translate on muzzle. Customization If you want to make alternative coloration, I have attached a zip file (anthro_fox_skin_generator.zip) with blend file for Blender 4.2 that allows you to simply generate your own skin colors using shader nodes in blender, instead of having to open an image editor and doing everything manually. Instructions provided when opening the blend file. anthro_fox_skin_generator.zip
  6. I ported this mod to work on 1.19.x, you can find it here: https://mods.vintagestory.at/simpleanthrofox Works as is, but i will probably eventually modify it extensively to have custom animations and a more fox like model.
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