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Alex Greene

Vintarian
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  1. The ability to export something like a .XML file containing the seed and set world config values to allow people to generate identical copies of a world without needing to manually configure world generation and simulation values (climates, height, etc.) would be great. Would prevent issues where certain configs were missed, resulting in generation that isn't identical.
  2. The change where rain can be heard hitting window panes and the roof is great, but I can also hear pond/ocean waves splashing with clarity from indoors. It'd be nice if a wider selection of outdoor noises were muffled when in a closed space
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  3. I feel some nice forest ambience - the chirping of birds, pecking of woodpeckers, occasional creak of wood for taller trees - would really elevate the immersion and zen feeling of the game. Sounds could emanate from leaves that are connected to tree structures (using similar code that dictates what a "tree" is for the sake of cutting them down), or perhaps even from the branchy leaf blocks themselves. Sounds could differ based on season and time of day (owls at night?) Salty's Forest Symphonywas an inspiration for the post, the sounds just add so much to the game feel.
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