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Aro

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Posts posted by Aro

  1. Spoiler

    Version: v1.13.4 (Stable)2020-11-30 8:01:04 PM: Critical error occurred
    System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Block game:stickslayer-wooden-* but there are no such items/blocks!
       at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI capi, GridRecipe[] gridrecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks)
       at Vintagestory.API.Common.CollectibleObject.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
       at Vintagestory.API.Client.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
       at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui()
       at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode)
       at Vintagestory.GameContent.ModSystemHandbook.OnHelpHotkey(KeyCombination key)
       at _yr9yuLESIXbmUAJtjZWuynSpQGC._3UK5YbcwN9zkAuIe8DoiykUGBhJ(KeyEvent , IWorldAccessor , IPlayer , Boolean , Boolean , Boolean )
       at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args)
       at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(Object sender, KeyboardKeyEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.Platform.NativeWindowBase.OnKeyDown(Key key, Boolean repeat)
       at OpenTK.Platform.Windows.WinGLNative.HandleKeyboard(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
       at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
       at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
       at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _lYLQLGyldvbDG9rPQyiRVeIqQVp._EEzpApWBQHtHR4iMJabXK2wDvlA(_ex0VSgRAdtsvhANmJHZHaf9ATWt , String[] )
       at _IcGByoJhapvESnm6vaOawAHbkeU._EEzpApWBQHtHR4iMJabXK2wDvlA(ThreadStart )

     

  2. 1.13
    getting a crash when I hit h to show recipe on a few of them, tried stick and dirt bridge. doesn't seem like I'm missing any dependencies.
    dirt bridge also shows a weird long name.

    suggestion:
    some angled bridges to make longer ones look like they are hanging.
    https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQdmJhN_qFvOJS2O8oqcwdC2fiDFIgFBkMZp6dzkUjfRXJVgBq5ebGCr7Lyjg&s

    secondary, would rope ladders be possible with the same style?
    https://www.nationalgeographic.com/content/dam/ngdotcom/rights-exempt/cardstacks/General/photography/01_renan_ozturk_honey_hunter.adapt.133.1.jpg

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