Waringham
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Posts posted by Waringham
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I have used this mod for several days now and never had a problem, it crashed now though while smithing an iron anvil top.
Here is the log if you are interested in it. I really like the mod so far, great workSpoilerRunning on 64 bit Windows with 8 GB RAM
Version: v1.14.2 (Stable)18.12.2020 21:13:03: Critical error occurred
System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
bei Vintagestory.GameContent.BlockEntityAnvil.OnUpset(Vec3i voxelPos, BlockFacing towardsFace)
bei Vintagestory.GameContent.BlockEntityAnvil.OnUseOver(IPlayer byPlayer, Vec3i voxelPos, BlockSelection blockSel)
bei Vintagestory.GameContent.ItemHammer.OnHeldAttackStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt)
bei Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
bei _uWwiuXC8cGTH1JnsWiUY9FUaXOo._0WtXQJqGAidcdKMfPHF0OxDIauE(Single )
bei _ydpin5JFjepNgd3JOZRb2z5I5Fg._LvRZFcsDWyPwKLB1F2UK7fQ2N6d(Single )
bei _ydpin5JFjepNgd3JOZRb2z5I5Fg._GO2qaUrk9dl0IceTLiA7P4LcpAB(Single )
bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
bei OpenTK.GameWindow.DispatchRenderFrame()
bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
bei _Ine8FeGTtDXciSIfaZMHMwCLKGBA._8puLW8J44fiq3A5hthQTfB8WNxc(_SbVlAI6dJIZ4JRt0da0lu23DF14 , String[] )
bei _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(ThreadStart )
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Multiplayer survey
in News
Posted
IMHO this poll is a bit flawed as I have to select an answer for question 2 and 3 even if I don't play any multiplayer. Therefore your answers probably won't reflect the actual amount of people who don't play multiplayer and question 2 and 3 will have more "noise" because people who don't play multiplayer may choose an answer at random or one that is not relevant in this context.