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Iphour

Very Important Vintarian
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Posts posted by Iphour

  1. One of the players on my multiplayer server kept crashing when they tried to use their bow. I was unable to replicate this problem but we found out that it happens when they try to use it when there's no arrows on them. Here's their crash log:

     

    Running on 64 bit Windows with 16 GB RAM 
    Game Version: v1.17.9 (Stable)
    12/26/2022 4:41:46 PM: Critical error occurred in the following mod: bullseye@2.4.1
    Loaded Mods: aculinaryartillery@1.0.11, ancienttools@1.4.9, tonwexp@1.1.0, backpackpack@1.0.3, betterdrifters@2.1.3, cavecontent@1.0.1, creaturescan@1.0.0, extraclayforming@1.0.0, fancysky@1.0.4, fieldsofgold@2.1.1, hideandfabric@1.2.9, meteoricexpansion@1.2.2, moreclasses@1.2.5, necessariesfix@1.1.3-rc.1, primitivesurvival@3.1.1, rustandrails@1.0.4, sustainableforestry@1.1.0, tradeomat@1.6.3, game@1.17.9, wildcrafttrees@1.1.2, wildcraft@1.5.1, carryon@0.10.3, expandedfoods@1.6.4, fromgoldencombs@1.3.15, hammersringingfall@1.2.5, lichen@1.6.1, medievalexpansion@3.8.1, mortaldamage@1.4.1, playercorpse@1.5.5, stonequarry@2.0.0-rc.4, usefulstuff17@1.0.2, creative@1.17.9, survival@1.17.9, workbenchexpansion@1.5.1, xlib@0.6.14, bullseye@2.4.1, compass@1.1.3, em@1.1.0, xskills@0.6.14, bricklayers@1.2.0
    System.NullReferenceException: Object reference not set to an instance of an object.
       at Bullseye.BullseyeItemBow.<>c__DisplayClass5_0.<GetNextAmmoSlot>b__0(ItemSlot invslot) in E:\VintageStory Mods\1.17\Bullseye\src\BullseyeItemBow.cs:line 147
       at Vintagestory.API.Common.EntityPlayer.WalkInventory(OnInventorySlot handler) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 1120
       at Bullseye.BullseyeItemBow.GetNextAmmoSlot(EntityAgent byEntity, ItemSlot weaponSlot, Boolean isStartCheck) in E:\VintageStory Mods\1.17\Bullseye\src\BullseyeItemBow.cs:line 145
       at Bullseye.BullseyeItemRangedWeapon.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handling) in E:\VintageStory Mods\1.17\Bullseye\src\BullseyeItemRangedWeapon.cs:line 229
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 852
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 835
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsNoBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 389
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 86
       at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 201
       at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1174
       at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1362
       at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 202
       at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 718
       at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 622
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 124
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
       at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
       at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
       at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

     

    • Thanks 1
  2. A break during the construction of the inn.2022-10-25_16-18-03.thumb.png.d8544fcea902ae2afd13acc185776b81.png

    The finished Inn and Explorer's Guild. To the left of it, TomOmbre's home and storefront.
    2022-11-10_23-14-42.thumb.png.aae92530fc38eaec13bc7c7da828d632.png

    A modest public smithy

    2022-11-10_23-18-07.thumb.png.a184ee8a683e7182fbbc59782b376094.png

    PennedGalaxy's home

    2022-11-06_23-53-55.thumb.png.6be5762e1f4762802353c13adf1bd001.png

    Throwback Thursday: the admin's depressed alpaca.

    RIP Tangerine

    2022-05-23_18-47-01.thumb.png.3b55624ddf0019bc674d8dfa74355bba.png

  3. mvFnlZmpHt6d23zUwiCLCcbdofymWSSNYGi1euZ_Q_K54hVZLyzXTZiLyUrXTzPTfT5nwzYsTcCwafyriQcS_9RKLZc1d2Iea8si2KMyr-Ii1Hc81TRltpn212spRW-jXz4Whysq0NFWVNm2YmepOguX8_72F7doGarTtSzGprWeeq-NctYpCzfrECo-1A

     

    A living story: A world that progresses along with its players. Experience the march of epochs as technology evolves alongside player accomplishments.
     

    The Vision: A harsh and difficult world to be immersed in where players can rough out all the challenges alone or collaborate with others when in need. Everyone should leave with a sense of pride and accomplishment.

     

     

    Unique Features:

    • Explore a re-imagined wilderness teeming with deadly new wildlife and dangerous plants. Grab a pickaxe and discover what new horrors the deep may hold.
    • Random natural and supernatural events that will keep players on their toes. (Forest fires, meteor showers, and plagues.)
    • Community events to bring players together like a Winter Solstice event where we decorate the World Tree or chiseling/painting competitions.
    • An ever-changing world that continues to advance using a questing/tech tree system that encourages everyone to work together to complete and gives the players a choice in what mods are added to the server.
    • We use the More Classes mod in conjunction with xSkills for further customization of your character and what you can do.
    • The Vinter_Nacht mod suite adds three mods that make immersive changes to how Vintage Story is played. Crafting is now more involved, making players think carefully about resource and time management.

     

    Interested? Join our Discord server!
    https://discord.gg/VTQuY4p4At

     

     

    ⚜️S E R V E R  S E T T I N G S  ⚜️
     

    Spoiler

    Long Days and 30 Day Months: One day (24hr) in the game takes 6 hours in real life, and each month in the game is 30 days. A steady pace of time gives everyone plenty of time to get things done and ensures that the seasons won't pass in a blink of an eye.

     

    Time passes when the server is empty. You won’t have to guess how much time has passed when you log back on because, barring players sleeping to pass time, the world continues to move on at a consistent pace.Twenty four hours in real life is four in game days. A benefit when it’s night time in game and you decide that you need to touch grass or get chores done. That’s if you don’t have better things to do in game like cooking or smithing to pass away the night.

     

    Temporal stability, rifts, and storms are enabled: Just to keep things spicy. Temporal Storms come rarely but when they do, the community comes together to fend it off and often come away with good loot.

     

    Soil Gravity includes dirt, gravel, and sand: Because it makes exploration that much more exciting, innit? Watch your step!

     

    No map or coordinates: No maps or coordinates makes exploration more exciting and meaningful. Roads are important. Watch for cool landmarks and test your navigation skills. Or just get a compass like everybody else.

     

    Surface copper/tin: Surface ore is very rare which means higher tiered tools are so much more valuable. You won’t see us catapulting to the steel age and getting comfortable. Plenty of work for miners and blacksmiths who can maximize what ore they can find.
     

    Food Spoilage rate at 1.5x speed: Set this way so that food never becomes obsolete and pickling/curing foods is actually important!

     

    No Land Claims: Because of the way our world events are going to be executed and to encourage communication between builders and encourage the natural growth of settlements, land claims are disabled. Players are strongly encouraged to reinforce their builds with a [Plumb and Square] and lock their doors. 

     

    PVP ON: For fun and events where everyone is consenting. Smack your friend for being silly or get the attention of someone who is alt-tabbed out. Griefing is not allowed. This includes intentionally killing someone without their permission or with the intent to steal or destroy their items. 


     

    Interested now? Get started in our Discord!
    https://discord.gg/VTQuY4p4At
     

     

    Base Mods: The general mod policy is to introduce mods that will either expand on underdeveloped parts of the game or enhance the survival challenges on the server. The current mod list is as follows:

     

    Spoiler

    Ancient Tools
    Backpack Pack
    Better Drifters

    Better Ruins
    Bullseye

    Carry On
    Cave Content
    Creatures and Critters
    Fields of Gold
    From Golden Combs
    Hide and Fabric
    Hammers Ringing Fall

    Lands of Chaos
    Lichen
    Meteoric Expansion
    Medieval Expansion
    More Classes
    Mortal Damage
    Player Corpse
    Primitive Survival
    Trade-o-Mat
    Wildcraft
    Wildcraft Trees
    Wild Farming
    xSkills/xLib

     

     

    The First Age Mods
    These are the mods that players have currently unlocked and are active in the world.

     

    Spoiler

    Compass
    Expanded Foods / A Culinary Artillery
    Useful Things

     

    Okay, now if you're interested!
    https://discord.gg/VTQuY4p4At

    Testimonies:
    eYJJAmXm9oQ-r82evJvVXWzJa96M0JfDrujc2q-bP9-h9LrQr2gvpsouKAcLt71gh8f3XXo-_iWpFjP4L12NDI0xCCFro_6i9J-QhdMrbOXNapIpPog4f6NJjeyDo48Z9NtR8SC9jE5kYpR0cyLgmAY4ULDs6if7xPfUs6DBgZ5tJOG62ycSuhN-1Iu9zg


    X6XZrxytRieuLMQlz7I9EnvtHUmkZYrOpzFIqi4GnDJgPUTeNwJ3lpQsD98g8No7XJnjjfaAnj8-9CTA2RsiBLfccdLhnigMsmg-bk_vpt2lijkhQCqESfWEiCndSmb0Qjg0QspzTPxz6pMMhAXWNVyTMgv7jDY0tMQlsacfhS87zjCKDrOlPSSX5GDcXA

    HQdIKp0TFM1uULBeZT6GN2WBaHWgUL_KECCwQMwpz6J047CH3NUp5FrNkjv-JvfOt2kgwcqxtgSOARKwhsqoWBoMyRqmkRzlhvYLQcRPjpKnocoiRfmIWmnOgzsp1IBkdRzfWHOgcFTa4b7TLK4U1Yo2aSkUxnSgY0A-GnYiiXJQ_u5KuI4b04aMDuLMKw

    • Amazing! 1
  4. 1.16.5 multiplayer server getting this error during loadout
     

    14:39:08 [Server Warning] Block schematic file bigshiphead-up-1.json uses blocks that could no longer be found. These will tur
    n into air blocks! (affected: game:planks-aged)
    14:39:08 [Server Warning] Block schematic file shipwreck-1.json uses blocks that could no longer be found. These will turn int
    o air blocks! (affected: game:planks-aged)
  5. On 7/13/2021 at 10:09 AM, Ariven said:

    I go for an area with limestone as the predominant stone (it's my current favorite in-game building block) and near a large lake that appears to be an ocean from my base's viewpoint. Ahhhhh, beauty.

    I'd love to see what your place looks like with the limestone buildings!

  6. I'm having the same issue on my MP server as Assassinmaniac, where every time we try to place a second ingredient into the saucepan to make bonebroth, the game crashes. Here's the crash log:

     

    Running on 64 bit Windows with 16 GB RAM 
    Version: v1.14.10 (Stable)5/30/2021 3:40:29 PM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at Vintagestory.API.Common.CraftingRecipeIngredient.SatisfiesAsIngredient(ItemStack inputStack)
       at ExpandedFoods.SimmerRecipe.Match(List`1 Inputs)
       at ExpandedFoods.BlockSaucepan.GetMeltingDuration(IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemSlot inputSlot)
       at Vintagestory.GameContent.BlockEntityFirepit.SetDialogValues(ITreeAttribute dialogTree)
       at Vintagestory.GameContent.BlockEntityFirepit.OnSlotModifid(Int32 slotid)
       at Vintagestory.API.Common.Action`1.Invoke(T t1)
       at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack)
       at Vintagestory.GameContent.InventorySmelting.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack)
       at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack)
       at Vintagestory.API.Common.ItemSlot.ActivateSlotRightClick(ItemSlot sourceSlot, ItemStackMoveOperation& op)
       at Vintagestory.GameContent.ItemSlotWatertight.ActivateSlotRightClick(ItemSlot sourceSlot, ItemStackMoveOperation& op)
       at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op)
       at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed)
       at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args)
       at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse)
       at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs)
       at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args)
       at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args)
       at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args)
       at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
       at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
       at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl , String[] )
       at _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(ThreadStart )
    -------------------------------

     

    • Thanks 1
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