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Posts posted by Niker323
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Right Click with a wrench
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4 minutes ago, LocoMiner said:
OK but nothing is connecting to anything. Relay generator connected to capacitor doesn't transfer power. Relay connected to cable to capacitor no transfer. Forge and engine connectedto relay transfers power but they don't work because it need more than relay can generate with current setup.
Enable "Show block interaction help"
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24 minutes ago, LocoMiner said:
Now that it is not crashing my game or making weird graphics. I am trying to use this mod. The relay generators dont power the capacitors. The copper cables dont connect or pass power to anything. They relays dont seem to be working. It seems like 1000 tf/s is alot of power to move a hammer when a windmill can do it with 12 tf/s. This mod still needs lots of work. Great idea though. If I am doing something wrong maybe a video or a more detailed instructions vs the picture.
In generators, speed is key. Maximum generation 200 tf/s.
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3 hours ago, LocoMiner said:
game is now crashing with mod
Running on 64 bit Windows with 16 GB RAM
Version: v1.14.7 (Stable)1/23/2021 5:33:46 AM: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
at BlockTFCharger.OnCollectTextures(ICoreAPI api, ITextureLocationDictionary textureDict)
at Vintagestory.Client.NoObf.BlockTextureAtlasManager.ComposeBlockTextureAtlasses(IList`1 blocks, OrderedDictionary`2 shapes)
at Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep2(Action onCompleted, Int32 blockCount)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _Ji8ZCYdD03AdlbF434eaGgnZqbbA._h7dO1pJXJpGwhthMPDN9E21LMTB(Single )
at _QXfAdKxrJ1KaNtwiV64JU2IvnpC._cl7z8c5uEEaIF1fo0XdijiZbRYk(Single )
at _QXfAdKxrJ1KaNtwiV64JU2IvnpC._peV5mb21IaSJTAYBddj4gA99BDo(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _03wQBzfCnykaMLiRGgbQzrKOcn3._QN2fpVgRVBDOLs27GIkkdMlxeKf(_a9AJZVMB0wcgfRPD19VvLtZCbaX , String[] )
at _NdjU5BXvKkfOW2d88pNMbEAjE1q._QN2fpVgRVBDOLs27GIkkdMlxeKf(ThreadStart )
-------------------------------Event Log, last 3 entries
==================================
{ TimeGenerated = 1/22/2021 8:44:17 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: exception code c0020001, exception address 00007FFEA480D759
Stack:
}
{ TimeGenerated = 1/16/2021 11:27:05 AM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: exception code c0020001, exception address 00007FFEA480D759
Stack:
}Fixed (v1.1.2)
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2 hours ago, pawsbrake said:
Edit: @Niker323 the client-main log is 197MB of...
Log fixed (v1.1.1)
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Mod adds energy and related things.
Blocks:
- Water Wheel
- Rotary Generator
- Capacitor
- Connector
- Cable
- Relay
- Furnace
- Forge
- Charger
- Engine
Items:
- Wrench
- Electric chisel
Source code: GitHub
Download:
1.14.7:
temporalengineering_v1.1.3.zip
Previous Versions
Spoiler1.14.2:
- 1
- 1
- 3
- 2
Temporal Engineering v1.1.3
in Mod Releases
Posted
Added
Исправлено