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Certified_Goober

Vintarian
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About Certified_Goober

  • Birthday January 19

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  1. Valid. And that would be fairly forced now that I think about it. Maybe it just needs organized better. Like Ingots and hammers be under a "smithing" section Maybe my idea would be decent for the Homo Sapiens mode, but other than that, now that you mentioned it, it doesn't entirely fit into the game.
  2. Honestly yes that would be phenomenal. Like the survival goods trader, which for me I feel is outclassed immediately by every other trader, could provide useful information or whatnot
  3. I understand the handbook is unbelievably essential when starting out, but I personally wish their was a better way to gain knowledge of stuff. Say you start out with the basic knowledge of the beginning, but somehow (still not sure exactly how) can find ways to do more advanced things like smithing Say you've been living a fair life, finally got some metal tools, but then you find something called a "mossy book", and it gives you lore of like, a homesteader in your world, and said homesteaded talked about a windmill he just made, and then BAM! , you now know how to make a windmill. I understand if it's not exactly the best, but I just feel like there should be some other way than just a full blown wiki inside the game.
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