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gilt-kutabe

Vintarian
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  1. gilt-kutabe's post in Two Corrupt Bowtorn spawned in base while sleeping through Temporal Storm was marked as the answer   
    @Professor Dragon
    Sleeping through storms (or night) doesn’t skip time - it just fast forwards it. And most rust mob spawn restrictions (such as not spawning in well lit areas) are lifted. Unless something was changed in the latest update. Meaning mobs have the whole storm to spawn, and can do it pretty much anywhere. The best bunker is a 2x1 ‘room’ with a bed. Even then, I’m pretty sure it’s still possible for mobs to spawn in the room on the bed, but there is a much smaller chance of a mob selecting one of the two blocks in your room than one of 49 blocks in a 7x7 room.
  2. gilt-kutabe's post in Smelting bits temp vs fuel burn temp - what is the real mechanics here? was marked as the answer   
    @Q_Tip
    Are you preheating with wood/other flammables? And did the fire actually consume the coal, or is it still burning off the wood? If so, the fire needs to fully consume the last item put in before it will consume the coal and rise in temperature. Which might explain why the charcoal worked but the coal didn’t, if you put it in right when the wood ran out but before the coal was used. If that’s not the case, then try disabling your mods, loading a new creative world, and testing if it works. If not, maybe send a screenshot.
     
    I don’t remember exactly how it appears, but: Make sure you’ve got the correct ratio of gold:silver (it will say smelts into X units of electrum or something). I don’t remember if that prevents the temperature from rising or not. Also having a lot of material in your crucible will make it smelt a lot slower, but I don’t think that’s the issue.
  3. gilt-kutabe's post in How do I turn on Node Search Prospecting in an already existing world? was marked as the answer   
    @polsunov
    Replace [0-12] with a number above 0 within that range. Don’t include parentheses around the number. 6 is the default, 8 is the maximum in world creation, but I guess you can go up to 12 with commands.
     
    /worldconfig propickNodeSearchRadius [0-12]
     
     
  4. gilt-kutabe's post in Does spacing ladders have any drawbacks? was marked as the answer   
    @gogeode
    There aren’t any drawbacks that I’m aware of, and if there are, nothing significant enough that I’ve noticed. I think most people are just used to Minecraft, which I don’t believe you can skip ladders in. Also, you can put the bottom ladder two blocks above the floor and jump up onto it, should prevent drifters from climbing it. Skipping just the bottom ladder might as well, I’m not sure about that.
  5. gilt-kutabe's post in Getting started with smelting was marked as the answer   
    @16towers
    - Get clay and make a crucible, a hammer mold, and a pickaxe mold. A prospecting pick mold is also a good idea. You'll also want to make an anvil and ingot mold eventually to forge tools by hand that can't be cast (like the saw)
    - Make and fire a charcoal pit (the ingame guide details this well). You can also use coal, if you stumble across it, but that's unlikely.
    - Find at least 40 copper nuggets on the ground or through panning (or through other methods). Make sure to mark on your map where the ground copper is - there's a copper vein underneath it.
    - Make tongs
    - Put the crucible in a fire pit, fill it with copper nuggets in increments of 20 (20 nuggets = 100 units = 1 tool/ingot)
    - Heat with charcoal (optionally preheat it with wood/peat and then put in charcoal - saves charcoal) and wait for it to fully smelt
    - Hold tongs in offhand, pick up crucible, pour molten metal into hammer and pickaxe molds
    - Any leftover metal in the crucible can be reheated and poured into molds as much as you like, but it cannot be otherwise removed or mixed into an alloy.
    - Don't leave hot molds in the rain or let them get wet
    - Remove items from molds once cooled (<200 degrees C)
    - Items forged from ingots on an anvil can be quenched in a water source
    Once you have your first pickaxe and hammer, return to the places you found copper on the ground and dig up the veins. Use the hammer to crush the ore chunks into usable nuggets. Use the prospecting pick to locate more ore veins once you've made it.
     
  6. gilt-kutabe's post in redeem purchased key was marked as the answer   
    @jackdramon
    Your forum account and game account are different - do you have a game account or just a forum one?
  7. gilt-kutabe's post in I cant load my world at all after installing a mod and immediately uninstalling it was marked as the answer   
    Try opening the logs folder when loading your world, I think you want to check server-main and client-main for error messages. You can also try selecting ‘Open Mods Folder’ and deleting the mod’s files, rather than just disabling it.
  8. gilt-kutabe's post in Chicken Subtypes? was marked as the answer   
    @Reade Pringle
    ‘Cockerel’ refers to a rooster under a year old, pullet refers to a hen under a year. I’d imagine it’ll change to rooster and hen when they get older. I don’t believe there are other animals that have the teenage stage, they just go from baby to adult. If I had to guess, this is a thing because roosters will kill each other - I don’t know if cockerels will do the same thing, but if not, it’s likely so players can cull or separate them before they fully mature and kill each other. 
  9. gilt-kutabe's post in what is the ore progression? was marked as the answer   
    @omeko88
    Copper -> Bronze -> Iron -> Steel
    There should be a guide in the handbook that goes into greater and explains what additional tools/items you need to progress as well.
  10. gilt-kutabe's post in Farming on Snowball Earth was marked as the answer   
    I’ve found that a greenhouse usually suffices (you can use the mostly clear glacier ice instead of glass, if you didn’t know), depending on the temperature in your area. Just try to plant in late spring, summer, and early fall. And keep an eye on the temperature.
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