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Ben Hailer

Vintarian
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Posts posted by Ben Hailer

  1. I would like to request wiki edit access.  My wiki username is McBain.  I found a code error in the advanced item modding tutorial and thought it should be corrected to save someone else some time and frustration. 

  2. I get a consistent crash when trying to place down the Rubble Storage Crate from the works mod.

    Running on 64 bit Windows with 0 GB RAM 
    Version: v1.14.8-rc.1 (Unstable)2/19/2021 8:53:56 AM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at stoneworks.src.GenericStoneStorage.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack)
       at stoneworks.src.RubbleStorage.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack)
       at Vintagestory.API.Common.Block.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode)
       at VSHUD.NewPlacementPreview.Postfix(Block __instance, ItemSlot slot, EntityAgent byEntity)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt)
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       at _ipdCTRGfCLl4yfQcpbyWZPZzBMZ._6C2asSglREPHjhx4NLj6jpKXKpH(Single )
       at _yWbPNPMmCoSseGoOZRcjfcIN4XC._OmZfb14mkw8Un0aM6Go5rdXofbC(Single )
       at _yWbPNPMmCoSseGoOZRcjfcIN4XC._3fRWFqXCqVOAQhIDfL6UaZGgx2o(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _KWsZWkZAuZolPgdae7el5tHBTClA._q6fsrB8CmVl3iiVwe0lNTjMFm0(_Pz3UPCq6dLufqfMv42T2mvIRCDn , String[] )
       at _45bJKQetuLcXXKsD9ELwUG90ErH._q6fsrB8CmVl3iiVwe0lNTjMFm0(ThreadStart )
    -------------------------------

  3. I get a consistent crash when selecting the rubble storage crate in my hot bar before I can even place it on the ground.

    Edit: Noticed that I was a couple versions back on this mod so I updated but still had the same issue.

    Running on 64 bit Windows with 0 GB RAM 
    Version: v1.14.8-rc.1 (Unstable)2/19/2021 8:53:56 AM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at stoneworks.src.GenericStoneStorage.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack)
       at stoneworks.src.RubbleStorage.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack)
       at Vintagestory.API.Common.Block.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode)
       at VSHUD.NewPlacementPreview.Postfix(Block __instance, ItemSlot slot, EntityAgent byEntity)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt)
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       at _ipdCTRGfCLl4yfQcpbyWZPZzBMZ._6C2asSglREPHjhx4NLj6jpKXKpH(Single )
       at _yWbPNPMmCoSseGoOZRcjfcIN4XC._OmZfb14mkw8Un0aM6Go5rdXofbC(Single )
       at _yWbPNPMmCoSseGoOZRcjfcIN4XC._3fRWFqXCqVOAQhIDfL6UaZGgx2o(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _KWsZWkZAuZolPgdae7el5tHBTClA._q6fsrB8CmVl3iiVwe0lNTjMFm0(_Pz3UPCq6dLufqfMv42T2mvIRCDn , String[] )
       at _45bJKQetuLcXXKsD9ELwUG90ErH._q6fsrB8CmVl3iiVwe0lNTjMFm0(ThreadStart )
    -------------------------------
     

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