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LordDan

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Posts posted by LordDan

  1. 5 hours ago, DrOldman said:

    Slightly corrected. It is a pity that the author has not corrected this for a long time.
    1.15.9  1.15.10

    lorddans-surface-translocators-b2.zip 446.01 kB · 0 downloads

    Thanks for keeping this alive, I'm still around, just working nights and all the overtime I can get to recoup my losses from redundancy thanks to pandy.

    I'll update the ModDB and OP when I'm free over the weekend with the appropriate credits to yourself. 

    Cheers!

    • Thanks 1
  2. Thanks for pointing this out, I believe I see the problem already.

    I had used the vanilla surface ruins rarity values as a base and set the most common one to 0.035, the middle tier one to 0.025 and the one you're seeing most frequently to 0.15. This clearly should be 0.015 and is an error on my part. I don't wan to release a whole new version for the sake of a single zero so I'll build a new variant over the weekend and release it with that.

    If you wanted to correct it yourself it's very easy to do. You just need to open lorddans-surface-translocators-b1\assets\game\patches\survival-worldgen-structures.json and change
     

    "chance": 0.15,

    to
     

    "chance": 0.015,

    and save the file.

     

    Quote

    Watching Ashantins videos, it seems default translocators are not too uncommon themself, but as they are underground they are harder to find.

    I found this to be true when making this mod, I was quite surprised at how common they actually are when they appear to be much rarer than they actually are.

    • Like 1
    • Thanks 1
  3. 41 minutes ago, Streetwind said:

    Do these link only to other surface translocators, or do they integrate and network with stock underground ones?

    It's a content-only mod so no code changes at all. As such it uses the default Translocator code, so it will randomly pick any other Translocator on the map, surface or Vanilla.

  4. LordDan's Surface Translocators

    This content-only mod adds Translocators to the surface world generation in three different variations.
    Existing vanilla Translocators remain untouched.

     

    (MOD NOW MOVED TO THE NEW MOD DIRECTORY)


    This is mostly a 'toe-in-the-water' release - I have many other ideas for housing these translocators but first need to
    see if there is a need for it, as such, please let me know if you find this useful and would like to see more variations.

    This is also a first VS mod for me, whilst I have tested it as best as I can and made efforts to keep them fairly rare
    it may not be perfect.

    2021-01-18_13-20-49.png

    2021-01-18_12-50-25.png

    2021-01-18_12-53-04.png

    lorddans-surface-translocators-b1.zip

    • Like 4
    • Thanks 1
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