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Andrea Bastianini

Vintarian
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  1. Okay, for some reason, my GPU was disconnected from my laptop after installing the game. A restart fixed the issue.
  2. Windows 11 - RTX2060 Max-Q - Ryzen 7 4800HS Running on 64 bit Windows 10.0.22631.0 with 32173 MB RAM Game Version: v1.19.8 (Stable) 8/20/2024 4:45:45 PM: Critical error occurred Loaded Mods: OpenTK.Windowing.GraphicsLibraryFramework.GLFWException: WGL: The driver does not appear to support OpenGL at OpenTK.Windowing.Desktop.GLFWProvider.DefaultErrorCallback(ErrorCode errorCode, String description) at OpenTK.Windowing.GraphicsLibraryFramework.GLFWNative.glfwCreateWindow(Int32 width, Int32 height, Byte* title, Monitor* monitor, Window* share) at OpenTK.Windowing.GraphicsLibraryFramework.GLFW.CreateWindow(Int32 width, Int32 height, String title, Monitor* monitor, Window* share) at OpenTK.Windowing.Desktop.NativeWindow..ctor(NativeWindowSettings settings) at OpenTK.Windowing.Desktop.GameWindow..ctor(GameWindowSettings gameWindowSettings, NativeWindowSettings nativeWindowSettings) at Vintagestory.Client.NoObf.GameWindowNative..ctor(GameWindowSettings gameWindowSettings, NativeWindowSettings nativeWindowSettings) in VintagestoryLib\Client\ClientPlatform\GameWindowNative.cs:line 14 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 281 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 What can I do now?
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