Introduction
I'm looking at playing VS again sometime soon with friends, but have some questions/problems I need to resolve before then.
Last time we played we played with pretty much default settings, except we had 60 minute days, and set the server to stay active even with no one online, this resulted in several years passing during the ~100 hours of our "campaign", which was cool as we got to actually experience seasons and make actual progress with animal husbandry.
A major downside that showed itself was that because we would only be online (and thus consuming food) for a fraction of the simulated time, this meant we very quickly ended up with a pretty big food surplus once we started farming, because we would have a harvest ready almost every time we logged in.
Now I am thinking about what setup to use when we play again, I want to achieve pretty much these goals:
Ideally have the server only be active when we are online so we don't have these time jumps we had previously.
Maximize the years we experience during our playthrough, at least passing a few years in ~100 hours of playtime.
Have seasons/winter last long enough to make them feel meaningful, and ideally see winter seriously eat into food storage.
Make food matter, this is difficult given how easy food is to get, but ideally it would remain a moderate concern through the entire playthrough.
Days should be long to be able to get stuff done, having to stop "working" to go back home to sleep all the time is annoying.
Ideally it should not be required to eat more than a few times per day, because anything more would put a significant "inventory size tax" for all the food you'd have to carry to get through the day.
I can probably deal with most of the time related concerns by doing something like 60 minute days with 3-4 day months, but its the food related things I'm a little stuck on.
AFAIK crops operate on calendar time, so with those settings you would have harvests of longer term crops about every 8 days (similar story for berries, livestock, etc), this seems like it would still lead to getting a pretty big food surplus pretty quickly.
The questions
I think I could fix a bunch of these issues if I could increase the satiety "capacity" of the player, while also increasing their satiety consumption (and doing the same to nutrients), this would increase the amount of food a player needs, without decreasing how long their food bar lasts, resulting in a similar number of meals per day needed, they would just be bigger meals.
I have not been able to find a command for this though, only for increasing food consumption.
Does a command/config exist for increasing the players satiety/nutrition capacity?
Does nutrition go down over time, or is it purely related to the ratios of food eaten?
Is there perhaps other ways to achieve what I am talking about here?
In addition to these questions, I also invite anyone reading this to provide any other input or personal experiences they have that relate to the goals I mentioned above, maybe I should be looking at a completely different direction to achieve what I want, or maybe I want the wrong things from your point of view, please share your thoughts.