Jump to content

Grihm

Vintarian
  • Posts

    13
  • Joined

  • Last visited

Grihm's Achievements

Berry Picker

Berry Picker (2/9)

1

Reputation

  1. I´l take a look at my mods tomorrow ( ultralate ) and check it out. If this is a bug, im just not gonna use any bonemeal at all
  2. Oh it took me at least 30 applications im sure..perhaps more. Bugged perhaps if 5 should be enough?
  3. For me, i added more and more until i reached 150%. I think it kept ticking upward for about...i´d say 30 or 40 bonemeal in total. I just felt it a bit odd..and much. I was expecting a limit at around 5 as you say, but it just kept going.
  4. Is there any limit to how much bonemeal one can add? It seems not for me...but i am guessing just adding and adding is not really the way to go. Or...is it just without a limit by design? And as i was typing more or less, it seems i reached a limit. Nutrients N and P are topped out at 150%. Now is this working as intended?
  5. Is this related to the rifts opening up all over constantly as well? Every evening, i´m surrounded from all sides and it´s just not really an option to do anything but sit behind a closed door and await bedtime. I am playing with 30 days / month and have upped the clock to have days and night to be around 3.5 hours each.
  6. I tend to find bits and pieces on rocky terrain, gravel and such more than on grass and mud. If you see a stony area on the map, try to get high up and you will spot it. The deserts and dunes can have quite the gain, but it´s what i understand very random for all.
  7. Any lists available out there that encompasses a few options for this setting? I tried tweaking these numbers myself but...that did not go well, so i messed something up for sure.
  8. May i ask on this topic, but with hours instead of days? If i change how long in minutes each day is, will that " mess up " as changing days / month will once the game is on so to say? I´m going on 30/month, but i feel the days go past in a blinding speed and i would like to extend it a bit, but not sure if this works the same.
  9. True true. Slow going is the key i feel. Lot´s to test and get used too.
  10. Thank you kindly. Still sort of new in all this and trying things along as i go. Will test these ideas and see what i end up with
  11. I can work with hope
  12. Hi folks. So i have been testing some settings to new worlds, but never really feel i get it where i want it. The last mod i added that helped the most was plains and valleys, but the actual settings in the game i feel i need some help with. I am looking for getting the most, well valleys and big plains in short, but with a good amount of rivers and ponds. No need to have ocean access all over, but at least enough water around to not make it all too desert like. Also, my last attempt had 70% land cover set from the default 100, but i felt that finding resources was really low after that. By going 100% land cover, how does that actually work since you still get water O_o Far too dense forest is no fun, and neither is maps with basically just hills up and down at a very steep angle that just makes traversing a massive issue. Plan is to make a map for future multiplayer, lots of small villages and settlements all over with the ocean being the biggest form of large transportation option. Any magical fine tuned setting to suggest?
  13. I hope it´s ok to add on this comment instead of making a separate thread. The future of VS, will this increase the amount of NPC´s and villages or will we have to mod that for ourselves?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.