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Posts posted by Siinamon
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On 6/2/2021 at 8:09 PM, DrEngine said:
If I remember right this didn't work for me too. But dark void disappeared after long time. So good luck...
Doing "/debug cr" fixed it for us. You will have to re-place your lighting sources (torches, oil lamps, etc.) after the fix.
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On 5/30/2021 at 12:41 PM, DrEngine said:
EDIT: try ".debug rc"
This does not work for me but ".debug relightchunk" did. This only works until you log out and back in, though. It doesn't fix it on the server side, and the map still shows a big black spot.
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- Distro / Kernel release : Gentoo GNU/Linux 5.10.4-gentoo x86_64
- Mono / .NET package version : mono-6.10.0.104::gentoo
- Graphics driver version : xf86-video-amdgpu-19.1.0::gentoo (Radeon RX 580)
- Works for client, mp server or both : both
- Installation method used : tar -xzf vs_archive_1.42.3.tar.gz
- Hacks (if needed) : none
Update 29.4.2023:
- Distro / Kernel release : Gentoo GNU/Linux 6.3.0-gentoo x86_64
- Mono / .NET package version : mono-6.12.0.122::gentoo
- Graphics driver version : xf86-video-amdgpu-22.0.0::gentoo (Radeon RX 6700)
- Works for client, mp server or both : both
- Installation method used : tar -xzf vs_archive_1.18.1.tar.gz
- Hacks (if needed) : none
Add .NET 8 support
in Suggestions
Posted
I did something similar to this that was a tiny bit more involved since I didn't want .NET 7 to be in ~/.dotnet since only Vintage Story is using it.
Downloaded it from that location and unpacked it to ~/Games/Vintage Story/.dotnet
Then I edited run.sh to look like:
#!/bin/bash # This shell script launches the game client on linux export DOTNET_ROOT="$HOME/Games/Vintage Story/.dotnet" ./Vintagestory