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Vincent Atticus

Vintarian
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Posts posted by Vincent Atticus

  1. On 3/20/2022 at 9:15 PM, Minnigin said:

    Updates 1.1.5, 1.1.6, 1.1.7, 1.1.8, 1.1.9 and 1.2.0

    • added flame jellyfish to deep lakes, they spawn in big groups and will defend each other, so watch out for their stings
    • added crocodiles to warm waters, their leather can be used to make an upgraded hunters bag and a pair of nice boots
    • fixed frogs, they will now flee when you try to kill them and will act 99% less derpy
    • crawfish now spawn, this is tested and working, they might spawn too much so let me know
    • optimized despawns to make it easier on servers, I can increase entity presence for SP games if SP players want
    • added elephants to warmer climates, they can be bred with all veggies (except parsnips), grass, fruit mashes and peanuts, they hit like freight trains be careful
    • added alpacas to higher altitudes, they can be bred and milked, they eat veggies (not parsnips or bellpeppers)
    • added hippos to warm climate waters, watch out for their bite, best to leave them be
    • added komodo dragons to very hot climates, their hide can be used to make an upgraded version of leather armor
    • added pumas to almost everywhere, they prefer to be in mountainous places
    • corrected a bunch of stuff, spawns, hp amounts, ai tasks
    • lowered alpaca sounds
    • fixed red dye recipe
    • HOTFIX lowered alpaca sounds even more
    • HOTFIX fixed alpaca lamb death animation
    • added cassowary to jungles, breed them with redmeat in troughs if you're brave enough..
    • added moths to night time skies
    • added salamanders to forests and caves
    • added more color variants for toads, squirrels, tigers and alpacas
    • added croc eggs and hatchlings, find eggs where crocs are and take one home for a pet
    • added camels to very hot desert areas, they can be bred and milked, feed them grains in large troughs, they provide a lot of fat
    • added caribou to very cold forest edges, basically like the camel, breed, milk, feed grains in large trough, provides a lot of fat
    • added antler wall mount to go with caribou antlers, can be made with any type of wood, color choices 😁
    • fixed some texture errors, anim speeds, anim frames, missing tasks, removed some redundant tasks
    • corrected config file, was missing a few things, I remade it and double checked that it's perfect
    • lowered cricket, grasshopper and bull frog sounds, fixed broken toad sound, all should be tolerable now hopefully let me know
    • added honey badgers to warm climates, they're fearless and love honey so watch out
    • added mosquito swarms to swampy places, annoying but not dangerous, run away or near an animal to lose their attention
    • updated config file, now contains both chunk and runtime spawn chances, if you're not sure how these work, lower is less, higher is more
    • corrected more things, tweaked more things
    • updated Japanese translation to 1.1.9

    What is the crocodile hatching method?

  2. The general tl;dr is in the title - rabbit domestication, like what was done to European rabbits in real life! I have bred rabbits, I frequently keep rabbits and keep in contact with a number of knowledgable rabbit people. 

    General Domestication mechanics are already in game, so there is a precedent. 

    More in depth suggestions: 
    - Hutches OR wire caging for housing? 

    (Wire bottom caging if the right gauge does not in fact hurt rabbits feet. For rabbits with more sensitive feet / poorer fur coverage, like standard and mini Rex, resting mats or a board in the cage works well.)

     


    - Similar behavior to the undomesticated chickens to manage early on would work well in my experience. Rabbits naturally tend to be flighty, so the behavior is near on par already. 

    - Feed: Dried Grass or Grain would work best, though I could also see a reasonable argument for Mashes. I would personally lean away from mashes, as sometimes the high sugar level in fruit or some vegetables (carrots included) can trigger bloat or gastric stasis in a rabbit - so anything of that ilk is best left for very small amounts occassionally as a treat in real life - so considering VS's general realism lean, I'd veto mash as a rabbit food source. 

    Uses: Meat, pelts, bones. 
    Rabbits can also be milked irl or used for wool production, so meat + one of these options might suit well. Probably not the milk, as milking rabbits is rare (though not borderline impossible like pigs.) 

    Feel free to add on to this suggestion! 

    Things I have not suggested on purpose, because they would be too complex / difficult for the game to manage: 
    - Realistic rabbit color genetics. They are... very complex, and none of the other vanilla animals have realistic color genetics. 
    - Dwarf gene + peanuts. This is complex and annoying to manage irl, and I don't think having Dwarf rabbits would suit the game's themes. 

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