Vincent Atticus
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Posts posted by Vincent Atticus
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On 3/20/2022 at 9:15 PM, Minnigin said:
Updates 1.1.5, 1.1.6, 1.1.7, 1.1.8, 1.1.9 and 1.2.0
- added flame jellyfish to deep lakes, they spawn in big groups and will defend each other, so watch out for their stings
- added crocodiles to warm waters, their leather can be used to make an upgraded hunters bag and a pair of nice boots
- fixed frogs, they will now flee when you try to kill them and will act 99% less derpy
- crawfish now spawn, this is tested and working, they might spawn too much so let me know
- optimized despawns to make it easier on servers, I can increase entity presence for SP games if SP players want
- added elephants to warmer climates, they can be bred with all veggies (except parsnips), grass, fruit mashes and peanuts, they hit like freight trains be careful
- added alpacas to higher altitudes, they can be bred and milked, they eat veggies (not parsnips or bellpeppers)
- added hippos to warm climate waters, watch out for their bite, best to leave them be
- added komodo dragons to very hot climates, their hide can be used to make an upgraded version of leather armor
- added pumas to almost everywhere, they prefer to be in mountainous places
- corrected a bunch of stuff, spawns, hp amounts, ai tasks
- lowered alpaca sounds
- fixed red dye recipe
- HOTFIX lowered alpaca sounds even more
- HOTFIX fixed alpaca lamb death animation
- added cassowary to jungles, breed them with redmeat in troughs if you're brave enough..
- added moths to night time skies
- added salamanders to forests and caves
- added more color variants for toads, squirrels, tigers and alpacas
- added croc eggs and hatchlings, find eggs where crocs are and take one home for a pet
- added camels to very hot desert areas, they can be bred and milked, feed them grains in large troughs, they provide a lot of fat
- added caribou to very cold forest edges, basically like the camel, breed, milk, feed grains in large trough, provides a lot of fat
- added antler wall mount to go with caribou antlers, can be made with any type of wood, color choices
- fixed some texture errors, anim speeds, anim frames, missing tasks, removed some redundant tasks
- corrected config file, was missing a few things, I remade it and double checked that it's perfect
- lowered cricket, grasshopper and bull frog sounds, fixed broken toad sound, all should be tolerable now hopefully let me know
- added honey badgers to warm climates, they're fearless and love honey so watch out
- added mosquito swarms to swampy places, annoying but not dangerous, run away or near an animal to lose their attention
- updated config file, now contains both chunk and runtime spawn chances, if you're not sure how these work, lower is less, higher is more
- corrected more things, tweaked more things
- updated Japanese translation to 1.1.9
What is the crocodile hatching method?
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The general tl;dr is in the title - rabbit domestication, like what was done to European rabbits in real life! I have bred rabbits, I frequently keep rabbits and keep in contact with a number of knowledgable rabbit people.
General Domestication mechanics are already in game, so there is a precedent.
More in depth suggestions:
- Hutches OR wire caging for housing?(Wire bottom caging if the right gauge does not in fact hurt rabbits feet. For rabbits with more sensitive feet / poorer fur coverage, like standard and mini Rex, resting mats or a board in the cage works well.)
- Similar behavior to the undomesticated chickens to manage early on would work well in my experience. Rabbits naturally tend to be flighty, so the behavior is near on par already.
- Feed: Dried Grass or Grain would work best, though I could also see a reasonable argument for Mashes. I would personally lean away from mashes, as sometimes the high sugar level in fruit or some vegetables (carrots included) can trigger bloat or gastric stasis in a rabbit - so anything of that ilk is best left for very small amounts occassionally as a treat in real life - so considering VS's general realism lean, I'd veto mash as a rabbit food source.
Uses: Meat, pelts, bones.
Rabbits can also be milked irl or used for wool production, so meat + one of these options might suit well. Probably not the milk, as milking rabbits is rare (though not borderline impossible like pigs.)Feel free to add on to this suggestion!
Things I have not suggested on purpose, because they would be too complex / difficult for the game to manage:
- Realistic rabbit color genetics. They are... very complex, and none of the other vanilla animals have realistic color genetics.
- Dwarf gene + peanuts. This is complex and annoying to manage irl, and I don't think having Dwarf rabbits would suit the game's themes.- 8
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Mistake in smithing
in Questions
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Hello! if you put it in an iron bloom it will turn back into ingots, or it can be broken into bits with a chisel in the crafting grid