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SETHI

Vintarian
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Wolf Bait

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  1. It could be an addition to a new hunting mechanic. Imaging hitting a target with a poisoinous weapon and they run away, you know they'd be dead somewhere or heavely wounded, maybe licking their wound somewhere near a bush. We really need more dynamic hunting and fighting. blood trail, animals hunting in pack, animals tracking you etc
  2. right!! there's nothing to do at night beisde waiting! maybe make it more atmospheric with fireflies, mobs that only go out at night like hedgehog or frogs? Make the night more interesting, a bit more tricky and dangerous but if you dare to go out and fight, you could find i whole lot of new mobs, new interactions with the trader etc.
  3. yeah i do use mods to have more variety! again i'm not particulary hating on the supernatural stuff, but even in regular gamemode, monsters and animals are just useless on the surface. After some time you're just intouchable, same, i die from the element more than the mobs. I think it just need some deversity with the mobs and a better A.I. The horror stuff is just so original they should go full on it, even monster at the surface. Something watching you from afar, monster evolving with you as time goes, wolves tracking your scent, maybe some rare mobs who can break crude doors, something that pushes you to endlessly watch upon your shoulder and make you base safer. How about some human threat, thief, gangs, rogues, barbarian etc... i'm just rambling at this point but you get the idea. it's more than a balancing matter at this point
  4. I've always felt like HS was mostly for ultra realistic mode more than avoiding danger. I just play exploration when i'm not interested in combat and safety. Vintage Story triggers a feeling of accomplishement and safety in me. It alternate between adrenaline rush and the cosyness you feel when you finally get your stew simmering in your little mud hut at night knowing nothing can't reach you there. The early days feel very primal, you do everything fast, you run to your house, you watch over your shoulder, it's my favorite moment. But as time goes the game stop punishing you and all these sentiments disappear. It's not even a question of game mode, i think my suggestions could do well even in the regular gamemode if we balance the number of already existing mobs. How about a new threat that keep approching or growing the more you advance in the game ? Something chasing you or an early game enemy evolving with time. It could be an interesting mechanic.
  5. i guess you'll need to balance things out... i'm just a bit tired of seeing the same 3 enemies swarming around my house. I hope we get something more discreet in the future, like a threat you can't see but you still need to protect yourself from.
  6. i just don't like the surnatural stuff. i like pure realistic survival so the night don't make a difference. Homosapien make the game very passive, animals are not so much of a treath and you don't get any benefice from making your base safe
  7. Beside monsters there's not much to see at night. How about making it more immersive? Homosapien mod is very much loved yet at night there's nothinh truly dangerous. Wolves and other nocturne animals could hunt in pack, be more agressive, hostile animals in the water. In the regular gamemode, maybe some monster could track you down at night? maybe one or two time a month, a mob mob who might not be overpowered but just creepy enough to make you want to stay indoor or in a secure base. How about fatigue debuff like hallucinations (auditive or vision) if you get too far from your base or from the light? IRL, even if you know there's nothing out there in the wood, at night lot of people will start hearing creepy sound and see movments, glowing eyes etc. It woud really add to the cosyness of the game and push players to make the base truly safe with traps, light, and make them feel like having a home is a safe place. All about immersion.
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