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Nick Lang

Vintarian
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  1. I 100% agree with you, it would just be so much more immersive.
  2. Thank you I´ll definitly look into it!
  3. “I think a better option would be to have some sort of mushroom farming available.” That would also be really cool collecting spores and infusing them into tree stumps sounds like a great mechanic altough I have no clue how this process could be implimented “Heavy snowstorms are already a thing.” True, but I still think they could be a bit more intense. For example, I’d love the idea of being snowed into my house and having to dig my way up to the current ground level or simply having to stay inside and accept that there’s a massive amount of snow outside. Also maybe having rain puddels and raising sea level by mutliple days of heavy rain. And regarding the wind chimes: “make basic alarms if a large enough creature disturbs them” that would also be a great addition. Maybe the sound of the wind and the chimes could even change before a temporal storm, so the chat has to be relied on less. I think it would be really cool to use the chat less and instead recognize natural processes through in-game devices and environmental cues.
  4. Oh, I didn’t know about the mead I should have done my research.I agree with you, collecting resin can be quite tough/tedious. Finding the right biome and trees, then marking them on the map. On the one hand, I understand that the process of collecting and crafting should take time. On the other hand, having to run the same route multiple times just to collect from the same trees again and again can take some of the fun out of it.
  5. Hello dear Seraphs, I have spent countless hours in Vintage Story, starting over again and again. But every time I play, the same ideas come to mind. I’m writing them down to hear your thoughts are these ideas any good, and would they make a valuable addition to the game? So let’s get into it. Mushroom Growth & Basket: Being able to find more mushrooms after rainfall would make prioritizing different food sources more interesting, depending on the weather and season. Maybe also adding a dedicated basket or tool in order to store / collect more and cut the properly without destroying the base of the stem. More Dangerous Weather Scenarios: I really appreciate the calm, sunny days with a light breeze. However, I think that rare but more dangerous weather events could add depth to the gameplay. I’m not talking about extreme events like earthquakes, but rather heavy snowstorms where visibility is greatly reduced similar to heavy rain. Snow could accumulate in much greater amounts. In deserts, extreme heat could make moving in direct sunlight dangerous. I think these scenarios would spice up gameplay by forcing players to either stay indoors or adapt to the situation. Vanilla Sap Tap: I know there’s already a mod for this, but seeing the developers implement their own variation of this idea in vanilla would be great. Improved Brewing and Mead-Making: I feel like there isn’t much depth when it comes to brewing or making wine. Having bottles or casks to store liquids and maybe even aging them (with a visible date indicator) would add immersion. Honey could be used to brew mead, and adding berries or herbs (similar to cooking mechanics) could expand the possibilities. Wind Chimes: This is the most personal and arguably “useless” idea. But since there are already so many metal pipes and rods in the game, wind chimes could be a small, atmospheric feature that adds charm and immersion. Thank you for taking the time to read this. I’d love to hear your thoughts!
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