Hello dear Seraphs,
I have spent countless hours in Vintage Story, starting over again and again. But every time I play, the same ideas come to mind. I’m writing them down to hear your thoughts are these ideas any good, and would they make a valuable addition to the game? So let’s get into it.
Mushroom Growth & Basket:
Being able to find more mushrooms after rainfall would make prioritizing different food sources more interesting, depending on the weather and season. Maybe also adding a dedicated basket or tool in order to store / collect more and cut the properly without destroying the base of the stem.
More Dangerous Weather Scenarios:
I really appreciate the calm, sunny days with a light breeze. However, I think that rare but more dangerous weather events could add depth to the gameplay. I’m not talking about extreme events like earthquakes, but rather heavy snowstorms where visibility is greatly reduced similar to heavy rain. Snow could accumulate in much greater amounts. In deserts, extreme heat could make moving in direct sunlight dangerous. I think these scenarios would spice up gameplay by forcing players to either stay indoors or adapt to the situation.
Vanilla Sap Tap:
I know there’s already a mod for this, but seeing the developers implement their own variation of this idea in vanilla would be great.
Improved Brewing and Mead-Making:
I feel like there isn’t much depth when it comes to brewing or making wine. Having bottles or casks to store liquids and maybe even aging them (with a visible date indicator) would add immersion. Honey could be used to brew mead, and adding berries or herbs (similar to cooking mechanics) could expand the possibilities.
Wind Chimes:
This is the most personal and arguably “useless” idea. But since there are already so many metal pipes and rods in the game, wind chimes could be a small, atmospheric feature that adds charm and immersion.
Thank you for taking the time to read this. I’d love to hear your thoughts!