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Southern_Jeep

Vintarian
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  1. Wow this is some great discussion! I've been playing sandbox survival games for quite a while and I agree with most of the points being made. Early on when you're trying to survive, I personally love not having the option to just "skip" the scariest parts of the game. The adrenaline rush the game provides during the struggle at night is one that I love so much. However, once you are at a higher tier of advancement, and night time poses almost zero threats, maybe an option to sleep through the night makes sense. I would compare it to camping versus living in a house. Sleeping through the night while camping can be more difficult if you have to feed the fire; deal with leaking tents, bugs, etc. Sleeping through the night in your home is pretty much a given. So maybe the best answer is just have a craftable item that allows you sleep through the night entirely. To make it a more interesting game dynamic, maybe make it something you cannot pick up and carry. That would tend to make it a more permanent "home" type feature.
  2. @Tyron Thanks for the feedback. Perhaps the option of reducing spawn rates as you stay in an area would work then. That way you can have fun with the creative aspects of the game while "at home", but still experience the thrill of potentially dying when you're out exploring. Dying is almost the mini-game....where did I die and how do I get back to my stuff. Thanks!
  3. Excellent observations. I've got about 20+ hours in and I'm loving it, but would agree with most of the points above. I've not left the copper age yet, but I'm getting there. I've been playing MC for years and TFC is still my favorite mod. I love the clay molding feature. I find that it makes the game very immersive and I enjoy it even if it can be a bit repetitive. I completely agree on the wolves issue. I tried hunting them all, but they do come back and it's pointless. If you're in the middle of something and a wolf attacks, you're generally done at that point. With TFC, you had a feature that the longer you stayed in an area, the less likely mobs would spawn. Maybe something along those lines would work. Farming and tree maturity are right on point in my opinion. This may be another thing I'm missing, but I'd love to know how to get more saplings when cutting down a tree. I hate the deforested look around my house. I do agree with the multiple stages for look, but otherwise, I think it works as it is. I don't know if I'm just missing it, but some sort of armor really needs to be a necessity. Even something as simple as reed pants or shirt would be helpful. As it is, my combat involves a 2 high dirt pillar as my main mode of defense. Again, I am really loving this game as it truly is the kind of survival game play I've been looking for. Keep up the good work!
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