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EmperorPingu

Vintarian
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Everything posted by EmperorPingu

  1. Celestial Navigation So I decided to try playing without the map because I love the idea of going as realism as possible... but I suck at it. I can look up at the sun and I can get a bearing of west-east (I think) but apart from that the strat I'm going for is building beacons to help navigate back to base. I think a navigation overhaul could be neat. Here's what I got: Realistic Night Sky Having a real map of the stars at night can be a useful way to get your cardinal directions as you can use things like the "Big Dipper" to show you which way is North for instance. Also, if we consider the distance from Pole to Pole, you could program it so that the angle of incidence of the night sky image is slightly different depending upon how far away you were from the pole/equator (tldr: big brains could work out what their relative North/South position was within a Pole to Pole region). Sundials Could be a neat way to tell the time if you played without time on screen (not a thing but it could be...). Maps First, make some paper by soaking stripped papyrus reeds in water for a few days, then roll out excess water (with a rolling pin or something) and weave together and leave under a heavy rock or flattening thing (like boards or a press) for a few more days. Mix some charcoal powder with water and arabic gum (from acasia trees) and boom you got yourself some ink. Sit in a location with ink and draw the location of what you see! That's all I've got for now. Would be great to have some other aspects of navigation implemented for immersion. Any suggestions?
  2. that isn't obvious in the slightest - thanks for the help! New suggestion: Make it obvious
  3. More versatility should be given to the player for sure (perhaps a world creation option variable or something for those that do want that kind of consistency of gameplay?). There's definitely something to what you're saying about overhauling the sleep and fatigue mechanic. Roosters should wake you up at the crack of dawn (I don't know if they already do, I'm still noobish) - perhaps the tinkerer could make a time dependent device that when attached to a gong or bell or something could have a similar effect?
  4. I really like the idea that walk and work speed could be effected by sleep/fatigue - although walk speed made add a lot of difficulty in gameplay (say if you find yourself "suddenly tired" and the controls don't feel right just as you about to take on a shotile mob for instance). When I started VS I didn't know what the Temporal stability was and I was calling it (to myself) "cognition" - perhaps too little sleep could start draining that as well perhaps and good sleep acts a boon? ... Oh wow, yeh, just read the line where you put that suggestion too lol. Also, I hate that Temporal storms are forced onto the player - my style is all about preparedness to survive - would much prefer it if they only visited by game mechanics that the player could adequetly do something about (like getting good sleep). I like the idea as a whole in general - the only idea I don't like the waking up at dawn no matter - I think fatigue is a good thing but I think the waking up mechanic should include things mechanisms to allow the player to get woken up (like by a rooster or something) - the quality of bed slept on should determine how good of a sleep the player got.
  5. Spent ages perfecting a particular Custom world setup? You should be able to save that. Yep. Not much else to say other than that. A Skin saver preset option would be nice too.
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