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EmperorPingu

Vintarian
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Everything posted by EmperorPingu

  1. that isn't obvious in the slightest - thanks for the help! New suggestion: Make it obvious
  2. More versatility should be given to the player for sure (perhaps a world creation option variable or something for those that do want that kind of consistency of gameplay?). There's definitely something to what you're saying about overhauling the sleep and fatigue mechanic. Roosters should wake you up at the crack of dawn (I don't know if they already do, I'm still noobish) - perhaps the tinkerer could make a time dependent device that when attached to a gong or bell or something could have a similar effect?
  3. I really like the idea that walk and work speed could be effected by sleep/fatigue - although walk speed made add a lot of difficulty in gameplay (say if you find yourself "suddenly tired" and the controls don't feel right just as you about to take on a shotile mob for instance). When I started VS I didn't know what the Temporal stability was and I was calling it (to myself) "cognition" - perhaps too little sleep could start draining that as well perhaps and good sleep acts a boon? ... Oh wow, yeh, just read the line where you put that suggestion too lol. Also, I hate that Temporal storms are forced onto the player - my style is all about preparedness to survive - would much prefer it if they only visited by game mechanics that the player could adequetly do something about (like getting good sleep). I like the idea as a whole in general - the only idea I don't like the waking up at dawn no matter - I think fatigue is a good thing but I think the waking up mechanic should include things mechanisms to allow the player to get woken up (like by a rooster or something) - the quality of bed slept on should determine how good of a sleep the player got.
  4. Spent ages perfecting a particular Custom world setup? You should be able to save that. Yep. Not much else to say other than that. A Skin saver preset option would be nice too.
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