Jump to content

DanaCraluminum

Vintarian
  • Posts

    110
  • Joined

  • Last visited

Posts posted by DanaCraluminum

  1. 29 minutes ago, Milo Christiansen said:

    The code for this is pretty simple, it is unlikely that any of the core code is broken in any major way. If it doesn't work getting it working again is probably a matter of renaming a function or two.

    The zip file actually includes the source code (the block behavior is shipped as an uncompiled class that the game will then compile on the fly).

    13.3.2021 16:39:46 [Warning] [brickinthewall] Failed parsing version string '1.2' at index 3: Expected PATCH version, found end of string (best guess: 1.2.0)

    13.3.2021 16:39:46 [Error] [brickinthewall] Compiler errors during compilation:

    13.3.2021 16:39:46 [Error] [brickinthewall]     src\BrickTransitionBehavior.cs(17): The type or namespace name 'ModBase' could not be found (are you missing a using directive or an assembly reference?) [CS0246]

    13.3.2021 16:39:46 [Error] [brickinthewall] An exception was thrown when trying to load assembly:
    System.Exception: Could not compile from source files due to errors
       at Vintagestory.Common.ModCompilationContext.CompileFromFiles(ModContainer mod, IEnumerable`1 paths)
       at Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader)

    13.3.2021 16:39:46 [Warning] One or more source code mods failed to compile. Info to modders: In case you cannot find the problem, be aware that the game engine currently can only compile C# code until version 5.0. Any language features from C#6.0 or above will result in compile errors.

     

  2. 13 hours ago, Floyyd said:

    I tried googling but can't seem to find an answer. What exactly is the purpose of this? Because it doesn't seem to make any logical sense on the surface.

     

    Also another question, how do you like holster what your holding? If all my quickslots are full I can't seem to figure out a way to put it away and can't find the keybind if there is one.

    Because of balance reasons

    If you don't like it, you can use No Offhand Hunger Rate mod https://mods.vintagestory.at/show/mod/276

  3. 20 minutes ago, Jeb_X said:

    I am very new to the game so please bear with me.

    I wonder about a simple thing: will this mod only show creative tabs for those mods I have installed or for every mod out there whether installed or not? I already have a need for this mod but I don't want to unnecessarily clutter my handbook with the reference to mods, I don't even have.

    It only adds tabs for the mods that you have installed

  4. Suggestions:

    1. Tag a whole vein of ore (blocks on the diagonal are also counted), I don't think it is technically difficult to just "mine this whole vein" as it is static. Mining a whole iron vein of 500+ blocks is a living hell.

    2. Charging station for them that holds 10,000kj for example, instead of wasting a huge pile of coal going nowhere, yeah, I mean locusts with 1500kj, where 500/2000kj goes to the void

  5. 12 hours ago, Saricane said:

    Hello,

    I built a small "panic room" in which I wait during temporal storms. It's just a 2x3 closed room covered with 6 cobblestone slabs, a hay bed (useless) and an oil lamp. It's been ok for several storms, and through the door, I could see drifters roaming in the base. But this time ... a deep drifter spawned in the panic room. Second later, I was dead. I don't understand how this was possible. Have you ever seen the same situation ? Is there a major flaw in my room or even in the concept of such a room ? Thanks.

    Try something like that

    2021-03-06_11-07-13.png

    2021-03-06_11-07-20.png

    • Mind=blown 1
  6. 1.14.8 stable

    4.3.2021 13:16:21 [Error] [ats_wpex] Exception thrown when attempting to retrieve all types of the assembly VintageMods.WaypointExtensions, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null: System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
       at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
       at System.Reflection.Assembly.GetTypes()
       at Vintagestory.Common.ModContainer.GetModSystems(Assembly assembly), InnerException: . Will ignore asssembly. Loader exceptions:
    4.3.2021 13:16:21 [Error] [ats_wpex] System.IO.FileNotFoundException: Could not load file or assembly 'VintageMods.Core.ModSystems, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
    File name: 'VintageMods.Core.ModSystems, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'

    WRN: Assembly binding logging is turned OFF.
    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
    Note: There is some performance penalty associated with assembly bind failure logging.
    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

    4.3.2021 13:16:21 [Error] [ats_wpex] System.IO.FileNotFoundException: Could not load file or assembly 'VintageMods.Core.ModSystems, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
    File name: 'VintageMods.Core.ModSystems, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'

    WRN: Assembly binding logging is turned OFF.
    To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
    Note: There is some performance penalty associated with assembly bind failure logging.
    To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

    4.3.2021 13:16:21 [Error] [ats_wpex] An exception was thrown when trying to load assembly:
    System.Exception: C:\Users\?\AppData\Roaming\VintagestoryData\Cache\unpack\Waypoint_Extensions_1_2_4.zip_44d812027add\VintageMods.WaypointExtensions.dll declared as code mod, but there are no .dll files that contain at least one ModSystem or has a ModInfo attribute
       at Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader)

  7. v1.14.8 (Stable), QuarryWorks 1.4.8

    1.  Very often the plugs fly away very high to the surface while you are chipping off blocks somewhere in the ceiling of the quarry. (This has already happened to me twice, and while I got to the surface to pick them up, they had time to disappear).

    2. Rubble Storage's info doesn't sync between players. I personally saw how the second player made sand in it and it still showed 500 stones. Restart helps.

    3. Hit (right-click) the air with Rubber Hammer cause crashed the game

    Version: v1.14.8 (Stable)2/24/21 09:53:37: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at stoneworks.src.RubbleHammerTool.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handling)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsNoBlockSelected(Single dt)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
       at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
       at _jeEziyUSYl0BpbOxT46FYwj5VWL._IIIrDcgMyMKwpTkEZsHikpfl3dh(Single )
       at _idIkJkIueHHf3Oz2WNlBdD0E1XR._DvzT6D0wN3fMakeuDyljJJ09hok(Single )
       at _idIkJkIueHHf3Oz2WNlBdD0E1XR._V5piYzG7beYPldE6UVxY58dqacE(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _YrS2W1MoaeqC4xqH8ItdZB6vADN._8t1BmEWVlCT9mjx5M0vFIzU9tif(_7T00Rjby4si0wyEBez5dXNqLm7h , String[] )
       at _ejKuc6cg0k8V39o8jDIzquyczbO._8t1BmEWVlCT9mjx5M0vFIzU9tif(ThreadStart )

    • Thanks 1
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.