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Posts posted by DanaCraluminum
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[Error] Exception thrown while trying to populate/load json data of the typed item with code katana:tempokatan. Will ignore most of the attributes. Exception: Newtonsoft.Json.JsonSerializationException: Error converting value 1 to type 'Vintagestory.API.Client.CompositeTexture'. Path 'textures.maxstacksize', line 28, position 21. ---> System.ArgumentException: Could not cast or convert from System.Int64 to Vintagestory.API.Client.CompositeTexture.
at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable(Object value, Type initialType, Type targetType)
at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast(Object initialValue, CultureInfo culture, Type targetType)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType)
--- End of inner exception stack trace ---
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(IDictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Populate(JsonReader reader, Object target)
at Newtonsoft.Json.JsonSerializer.PopulateInternal(JsonReader reader, Object target)
at Newtonsoft.Json.JsonConvert.PopulateObject(String value, Object target, JsonSerializerSettings settings)
at Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader.baseItemFromItemType(ItemType itemType, AssetLocation fullcode, OrderedDictionary`2 variant)
[Error] The texture definition #0 in item with code katana:tempokatan is invalid. The base property is null. Will skip.- 1
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Recipes for flowerpot and planter variants when?
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Is it okay?
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What do you think about integrating this into your mod?
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Will you add the ability to move the flowerpot?
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Storage blocks overlaps inventories each other or displayed so that it cannot be closed by "X". "Not playable" when two or more storage blocks inventories are open
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4 hours ago, hydrazombie said:
what does the bell do other than make noise
It crashes your game because of No Monsters mod
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You need to add one file for the bell to archive of the mod:
NoMonsters.zip/assets/nomonsters/patches/
I hope this will help you prevent any crashes caused by the bell. Although you may still need a new save, because of someone added it to current save and got drifters and locusts spawn. In that case you need just remove the bell from the assets\survival\entities\land
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Any chance for a compatibility patch with CarryCapacity and More Variants? Заранее спасибо
Tempo Katan
in Mod Releases
Posted · Edited by Craluminum
The game didn't crash, this is just error while loading a saved/new game