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nheve

Vintarian
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Posts posted by nheve

  1. Thanks for your reply as well! Yes, it may seem like a non-issue for regular players, but some people just experience things differently, and its nice to have accessibility feature like this - and being able to enjoy the game again.

    Fortunately, i have some hopeful update for you.

    Ive been digging through the files and learning how the new animation system works, and i think i figured it out. I should be able to create a mod that would recreate the old animations - i think i would be able to get it done in a week, or maybe a bit less. It seems like its also possible to make it as a theme pack, so it should work in multiplayer as well (affecting only your first person view, with third person view untouched).

    Ill let you know, and post link to the mod, when ill finish it and upload to the mod db.

     

    Also, SalieriC, if you would like to help with testing it before release, you can message me on discord (the same name as here).

    Take care!

    • Thanks 1
  2. Hey.

    You are not the only person feeling this way SalieriC - ive been having similar problems adjusting to new animations.

    Not only the out of sync issue that you have already mentioned, but also just general jumpiness of these animations. It gives me motion sickness, especially during sprinting - where the character's hands are popping in and out of screen in this fast manner.

    I understand that the vision is to bring more realism through the immersive animations, and lot of people wanted this feature - but would be great if there could be an option to bring back the old movement, at least to some extent. Please take a look into it, if its possible. Thanks!

    Also i want to mention that there is a mod available (https://mods.vintagestory.at/nohandsfp), making the hands invisible, which partially helps with the issue, like during sprinting as i mentioned - but it still doesnt eliminate the out of sync problem, like when using shovel, as SalieriC described.

  3. Hello.

    What is the simplest way to check with C# code the current position of mouse cursor, on the game screen (while holding Alt)? Ive looked through the forum, API documentation and inside open source mods. Found out actually, that theres some solution for it in the ICoreClientAPI interface, but unfortunately i dont understand how to use it properly in my code.

    My point was to be able to check the current mouse position inside the "OnHeldInteractStep" method (while holding alt + right mouse click). But i cant properly figure out, how to access "ICoreClientAPI" interface in "OnHeldInteractStep" method. Im sorry if the problem sounds obvious - im not very experienced in the C# language, just trying to learn more about creating mods for the Vintage Story.

    Would really appreciate if someone could help or point me into the right direction. Thanks

    EDIT:

    Topic can be closed. Found proper solution to my problem, while watching through the different scripts and examples once again. If someone struggle with similar problem, i would recommend checking and analyzing the sources of official mod examples, which are available here: https://github.com/anegostudios/vstutorialmods and https://github.com/anegostudios/vsmodexamples

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