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Posts posted by Ambulate In Somnis
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Can you make local chat?
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I have tried to add this mod to my server and all air blocks was replaced with block-hideroof-light-up-west-free.
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Stacks shows when i try place half-block
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7 minutes ago, Kiava said:
Hallo
Set value to 0. In real life its hard to destroy.
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2 minutes ago, Rhonen said:
this is an option.
if you want do this, you can easily change the waterwheel json in the /assets of mod-zip.
attributes: { handbook: { groupBy: ["waterwheelbase-*"] }, damagePerTick : 1, },
change damagePerTick to 0
Thank you.
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Can you show sources? I have an idea to mix with this mod...
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3 hours ago, Rhonen said:
currently not. and until had bad experience by making a mod-source public access and got reports of "bugs" ... hmm no, i dont have that much time to support bugs by changing my mods.
may be i will publish an older source, but currently no plans for that.Can you make more settings for server side instead? I mean - unvulnerability of wheels, etc?
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Caused when i destruct accumulator near not connected big cable (connector was on accu ).
SpoilerRunning on 64 bit Windows with 96 GB RAM
Version: v1.14.7 (Stable)17.03.2021 21:08:22: Critical error occurred
System.InvalidOperationException: Коллекция была изменена; невозможно выполнить операцию перечисления.
в System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
в System.Collections.Generic.Dictionary`2.Enumerator.MoveNext()
в BlockEntityWirePoint.OnBlockRemoved()
в BlockEntityConnector.OnBlockRemoved()
в Vintagestory.Client.NoObf.ClientWorldMap.RemoveBlockEntity(BlockPos position)
в Vintagestory.API.Common.Block.OnBlockRemoved(IWorldAccessor world, BlockPos pos)
в Vintagestory.Common.BlockAccessorRelaxed.SetBlock(Int32 blockId, BlockPos pos, ItemStack byItemstack)
в Vintagestory.API.Common.Block.OnBlockBroken(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropQuantityMultiplier)
в Vintagestory.Common.BlockAccessorBase.BreakBlock(BlockPos pos, IPlayer byPlayer, Single dropQuantityMultiplier)
в BlockConnector.OnNeighbourBlockChange(IWorldAccessor world, BlockPos pos, BlockPos neibpos)
в Vintagestory.Client.NoObf.ClientMain.TriggerNeighbourBlocksUpdate(BlockPos pos)
в Vintagestory.Client.NoObf.ClientMain.OnPlayerTryDestroyBlock(BlockSelection blockSelection)
в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
в Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
в Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
в Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
в _XJ8aPSlEBe0PiHYbVJEdfXv1yjvA._h7dO1pJXJpGwhthMPDN9E21LMTB(Single )
в _QXfAdKxrJ1KaNtwiV64JU2IvnpC._cl7z8c5uEEaIF1fo0XdijiZbRYk(Single )
в _QXfAdKxrJ1KaNtwiV64JU2IvnpC._peV5mb21IaSJTAYBddj4gA99BDo(Single )
в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
в System.EventHandler`1.Invoke(Object sender, TEventArgs e)
в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
в OpenTK.GameWindow.DispatchRenderFrame()
в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
в _03wQBzfCnykaMLiRGgbQzrKOcn3._QN2fpVgRVBDOLs27GIkkdMlxeKf(_a9AJZVMB0wcgfRPD19VvLtZCbaX , String[] )
в _NdjU5BXvKkfOW2d88pNMbEAjE1q._QN2fpVgRVBDOLs27GIkkdMlxeKf(ThreadStart )
-------------------------------Event Log, last 3 entries
==================================
{ TimeGenerated = 16.03.2021 22:24:51, Site = , Source = .NET Runtime, Message = Приложение: Vintagestory.exe
Версия платформы: v4.0.30319
Описание. Процесс был завершен из-за необработанного исключения.
Сведения об исключении: код исключения c0020001, адрес исключения 00007FFF9DFDD759
Стек:
в System.Environment._Exit(Int32)
в System.Environment._Exit(Int32)
в System.Environment.Exit(Int32)
в System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
в OpenTK.NativeWindow.OnClosedInternal(System.Object, System.EventArgs)
в System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
в OpenTK.Platform.Windows.WinGLNative.HandleDestroy(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
в OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
в OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr)
в OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr)
в OpenTK.Platform.Windows.WinGLNative.DestroyWindow()
в OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
в OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
в OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
в OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
в OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags)
в OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags)
в OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
в OpenTK.GameWindow.Run(Double, Double)
в _03wQBzfCnykaMLiRGgbQzrKOcn3._QN2fpVgRVBDOLs27GIkkdMlxeKf(_a9AJZVMB0wcgfRPD19VvLtZCbaX, System.String[])
в _NdjU5BXvKkfOW2d88pNMbEAjE1q._QN2fpVgRVBDOLs27GIkkdMlxeKf(System.Threading.ThreadStart)
в _03wQBzfCnykaMLiRGgbQzrKOcn3._eczAlLdJYzSfaAhOsLehexdZXBtA(System.String[])
}
{ TimeGenerated = 27.02.2021 20:56:56, Site = , Source = .NET Runtime, Message = Приложение: Vintagestory.exe
Версия платформы: v4.0.30319
Описание. Процесс был завершен из-за необработанного исключения.
Сведения об исключении: System.NullReferenceException
в DSharpPlus.DiscordClient.SendMessageAsync(DSharpPlus.Entities.DiscordChannel, System.String, Boolean, DSharpPlus.Entities.DiscordEmbed)
в vschatbot.src.DiscordWatcher.sendDiscordMessage(System.String, DSharpPlus.Entities.DiscordEmbed)
в vschatbot.src.DiscordWatcher.Event_ServerShutdown()
в Vintagestory.Server.ServerEventAPI.OnServerStage(Vintagestory.API.Server.EnumServerRunPhase)
в Vintagestory.Server.ServerSystemModHandler.OnBeginShutdown()
в Vintagestory.Server.ServerMain.EnterRunPhase(Vintagestory.API.Server.EnumServerRunPhase)
в Vintagestory.Server.ServerMain.Stop(System.String)
в _03wQBzfCnykaMLiRGgbQzrKOcn3._bWUD1icGNAt8nuNqDwktCSgnvZT()
в System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
в System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
в System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
в System.Threading.ThreadHelper.ThreadStart()}
{ TimeGenerated = 25.02.2021 15:11:27, Site = , Source = .NET Runtime, Message = Приложение: Vintagestory.exe
Версия платформы: v4.0.30319
Описание. Процесс был завершен из-за необработанного исключения.
Сведения об исключении: System.Exception
в Vintagestory.Common.ModCompilationContext..ctor()
в Vintagestory.Common.ModLoader..ctor(Vintagestory.API.Common.ICoreAPI, Vintagestory.API.Common.EnumAppSide, Vintagestory.API.Common.ILogger, System.Collections.Generic.IEnumerable`1<System.String>, Boolean)
в _QXfAdKxrJ1KaNtwiV64JU2IvnpC._Hq2CViZaEQuQyBVb4jRgBf5rBuL()
в _QXfAdKxrJ1KaNtwiV64JU2IvnpC._18falOdF121bygasbRuT25JMNZjA()
в System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
в System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
в System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
в System.Threading.ThreadPoolWorkQueue.Dispatch()}
Running on 64 bit Windows with 96 GB RAM
Version: v1.14.7 (Stable)17.03.2021 21:08:22: Critical error occurred
System.InvalidOperationException: Коллекция была изменена; невозможно выполнить операцию перечисления.
в System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
в System.Collections.Generic.Dictionary`2.Enumerator.MoveNext()
в BlockEntityWirePoint.OnBlockRemoved()
в BlockEntityConnector.OnBlockRemoved()
в Vintagestory.Client.NoObf.ClientWorldMap.RemoveBlockEntity(BlockPos position)
в Vintagestory.API.Common.Block.OnBlockRemoved(IWorldAccessor world, BlockPos pos)
в Vintagestory.Common.BlockAccessorRelaxed.SetBlock(Int32 blockId, BlockPos pos, ItemStack byItemstack)
в Vintagestory.API.Common.Block.OnBlockBroken(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropQuantityMultiplier)
в Vintagestory.Common.BlockAccessorBase.BreakBlock(BlockPos pos, IPlayer byPlayer, Single dropQuantityMultiplier)
в BlockConnector.OnNeighbourBlockChange(IWorldAccessor world, BlockPos pos, BlockPos neibpos)
в Vintagestory.Client.NoObf.ClientMain.TriggerNeighbourBlocksUpdate(BlockPos pos)
в Vintagestory.Client.NoObf.ClientMain.OnPlayerTryDestroyBlock(BlockSelection blockSelection)
в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
в Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
в Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
в Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
в _XJ8aPSlEBe0PiHYbVJEdfXv1yjvA._h7dO1pJXJpGwhthMPDN9E21LMTB(Single )
в _QXfAdKxrJ1KaNtwiV64JU2IvnpC._cl7z8c5uEEaIF1fo0XdijiZbRYk(Single )
в _QXfAdKxrJ1KaNtwiV64JU2IvnpC._peV5mb21IaSJTAYBddj4gA99BDo(Single )
в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
в System.EventHandler`1.Invoke(Object sender, TEventArgs e)
в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
в OpenTK.GameWindow.DispatchRenderFrame()
в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
в _03wQBzfCnykaMLiRGgbQzrKOcn3._QN2fpVgRVBDOLs27GIkkdMlxeKf(_a9AJZVMB0wcgfRPD19VvLtZCbaX , String[] )
в _NdjU5BXvKkfOW2d88pNMbEAjE1q._QN2fpVgRVBDOLs27GIkkdMlxeKf(ThreadStart )
-------------------------------Event Log, last 3 entries
==================================
{ TimeGenerated = 16.03.2021 22:24:51, Site = , Source = .NET Runtime, Message = Приложение: Vintagestory.exe
Версия платформы: v4.0.30319
Описание. Процесс был завершен из-за необработанного исключения.
Сведения об исключении: код исключения c0020001, адрес исключения 00007FFF9DFDD759
Стек:
в System.Environment._Exit(Int32)
в System.Environment._Exit(Int32)
в System.Environment.Exit(Int32)
в System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
в OpenTK.NativeWindow.OnClosedInternal(System.Object, System.EventArgs)
в System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
в OpenTK.Platform.Windows.WinGLNative.HandleDestroy(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
в OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
в OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr)
в OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr)
в OpenTK.Platform.Windows.WinGLNative.DestroyWindow()
в OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
в OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
в OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
в OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
в OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags)
в OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags)
в OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
в OpenTK.GameWindow.Run(Double, Double)
в _03wQBzfCnykaMLiRGgbQzrKOcn3._QN2fpVgRVBDOLs27GIkkdMlxeKf(_a9AJZVMB0wcgfRPD19VvLtZCbaX, System.String[])
в _NdjU5BXvKkfOW2d88pNMbEAjE1q._QN2fpVgRVBDOLs27GIkkdMlxeKf(System.Threading.ThreadStart)
в _03wQBzfCnykaMLiRGgbQzrKOcn3._eczAlLdJYzSfaAhOsLehexdZXBtA(System.String[])
}
{ TimeGenerated = 27.02.2021 20:56:56, Site = , Source = .NET Runtime, Message = Приложение: Vintagestory.exe
Версия платформы: v4.0.30319
Описание. Процесс был завершен из-за необработанного исключения.
Сведения об исключении: System.NullReferenceException
в DSharpPlus.DiscordClient.SendMessageAsync(DSharpPlus.Entities.DiscordChannel, System.String, Boolean, DSharpPlus.Entities.DiscordEmbed)
в vschatbot.src.DiscordWatcher.sendDiscordMessage(System.String, DSharpPlus.Entities.DiscordEmbed)
в vschatbot.src.DiscordWatcher.Event_ServerShutdown()
в Vintagestory.Server.ServerEventAPI.OnServerStage(Vintagestory.API.Server.EnumServerRunPhase)
в Vintagestory.Server.ServerSystemModHandler.OnBeginShutdown()
в Vintagestory.Server.ServerMain.EnterRunPhase(Vintagestory.API.Server.EnumServerRunPhase)
в Vintagestory.Server.ServerMain.Stop(System.String)
в _03wQBzfCnykaMLiRGgbQzrKOcn3._bWUD1icGNAt8nuNqDwktCSgnvZT()
в System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
в System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
в System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
в System.Threading.ThreadHelper.ThreadStart()}
{ TimeGenerated = 25.02.2021 15:11:27, Site = , Source = .NET Runtime, Message = Приложение: Vintagestory.exe
Версия платформы: v4.0.30319
Описание. Процесс был завершен из-за необработанного исключения.
Сведения об исключении: System.Exception
в Vintagestory.Common.ModCompilationContext..ctor()
в Vintagestory.Common.ModLoader..ctor(Vintagestory.API.Common.ICoreAPI, Vintagestory.API.Common.EnumAppSide, Vintagestory.API.Common.ILogger, System.Collections.Generic.IEnumerable`1<System.String>, Boolean)
в _QXfAdKxrJ1KaNtwiV64JU2IvnpC._Hq2CViZaEQuQyBVb4jRgBf5rBuL()
в _QXfAdKxrJ1KaNtwiV64JU2IvnpC._18falOdF121bygasbRuT25JMNZjA()
в System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
в System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
в System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
в System.Threading.ThreadPoolWorkQueue.Dispatch()}
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Have you git sources? I wanna make some custom changes
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I want to add a "lie on my back" animation.
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Hello. Many death points wont remove.
Game ver 1.14.7 -
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14 hours ago, Dauron said:
I'm posting a new version now that will fix that.
Thank you very much, i will test it
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14 hours ago, Xandu said:
I fixed this with the last patch. I always compile the mod with the latest game version. Maybe it could even work with older game versions. But i generly can not provide new mod versions for older game versions. You should update your game instead.
Server with many other mods too heavy to update
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Please update older mod for 1.14.5.
The skill Photosyntesys is broken, because if its had learned, the hp is infinite
Death punishment
in Mods & Mod Development
Posted
How i can modify players stats on respawn? I had tried make a mod, but i have not found code or settings for change stats.