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swifteralex

Vintarian
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Everything posted by swifteralex

  1. This is interesting analysis. Do these graphs assume a sequence is all tempers or all quenches (like QQQQQ..., TTTTTTT..)? Or does this work for mixing and matching like QTQQT? Of note, I see some sliders for Q and T there. Falx's with the same # of tempers and quenches can have different stats depending on how you get there. For example, the sequences QTQQ and QQQT produce different stats but each falx will say 3 quenches and 1 temper.
  2. Why not? Good catch; those can definitely be omitted. That doubling in ratio comes from the fact that actual damage is 2 * power. Since that table displays damage, it looks like 0.2. Same for why QQT/QQ is ~0.98. Their damages follow that ratio, but subtracting 1 and then dividing by two for both gives the actual powers instead of the damage multipliers: 0.168665/0.183335 = 0.92 almost exactly.
  3. We found an optimal result using statistical analysis and wrote a paper about it here: https://www.overleaf.com/read/xfmgpchwdczp#09b79b The best sequence for maximizing power and minimizing risk of breaking is "quench, temper, quench." Additional data showing the top 20 sequences based on expected damage:
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