Discipline Before Dishonor
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Everything posted by Discipline Before Dishonor
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Brown Bears need a speed nerf badly
Discipline Before Dishonor replied to Discipline Before Dishonor's topic in Discussion
I've done this plenty of times, it was anomalous. You can clearly see the bear more or less teleports forward two feet in order to hit me the first time, then it tracked my movements and jumped alongside me, swatting me while I jumped. Nothing about this was a copasetic normal experience, I've killed many brown bears and it never goes down the way this time did. Regardless though, if brown bears were simply slower, I wouldn't need to build cheesy fighting positions to kill them, and I could just face them on foot like I would a black bear or a wolf -
Brown Bears need a speed nerf badly
Discipline Before Dishonor replied to Discipline Before Dishonor's topic in Discussion
Quote my inflammatory bits please. You're probably referring to my "contrarian" comment, but that's not inflammatory, that's just an observation in the form of a noun to describe someone - accurately, I might add. Since when is honest criticism that comes from a good place, from a deep love of the game, inflammatory speech? Just because you love the game too doesn't mean my criticisms are invalid or that I must be wrong for having them. I do believe I'm right regarding these two balance decisions, I do think brown bears need a speed nerf to be more in line with black bears, and I do believe you should be able to spawn-proof your base for temporal spawns using light level to do it -
Brown Bears need a speed nerf badly
Discipline Before Dishonor replied to Discipline Before Dishonor's topic in Discussion
If he doesn't provide video evidence then how do you know he's actually done anything he says he's done? My speech isn't inflammatory, you just don't like it, there's a big difference. I haven't called you any names, I haven't disparaged you or insulted you, and if your conscience interprets anything I've said as that, that's your own problem -
Brown Bears need a speed nerf badly
Discipline Before Dishonor replied to Discipline Before Dishonor's topic in Discussion
Why don't you watch the way the bear killed me at 3 hours 42 minutes 06 seconds and tell me whether or not you think that's balanced? Of course you'll say it's balanced, because that's just your modus operandi, but we both know it's far from it. That death was absurd. He literally superman punched me, he jumped after me and sniped me in mid-air, and like I said, I was moving at 110% speed. I am able to outrun a brown bear on a flat plain with a blackguard, yet with 110% speed I can't here? It's insane. The funny part is, I was in third-person, so we actually got to see just how broken the brown bear is from an outside perspective. This is 100% irrefutable, it's not even a question, not even a matter of opinion in the slightest. -
Brown Bears need a speed nerf badly
Discipline Before Dishonor replied to Discipline Before Dishonor's topic in Discussion
Ugh, you're such a contrarian. Even if I did have a correct point, you'd never concede it was correct anyway. I'd have to be wrong in your mind purely off principle. I tried looking up Thorfinn videos and couldn't find any. I'm literally a content creator, I have 22 different series of playing this game permadeath, I know what it needs for rebalancing. I have video evidence of everything I'm saying, and I've survived to winter in permadeath. But it's far and away from being a balanced experience, with brown bears and temporal spawns being the biggest culprits, and if Thorfinn knows what he's talking about, to any capacity at all, then he'll concede to that. These are inevitable conclusions that a permadeath player comes to, not just whimsical ideas spawned from the ether of my surface level opinions and biases. -
Brown Bears need a speed nerf badly
Discipline Before Dishonor replied to Discipline Before Dishonor's topic in Discussion
There's a big difference between a regular drifter spawning outside your base during the daytime, and a two-headed drifter spawning inside your base during a temporal storm and killing you in one hit despite the full suit of bear armor you're wearing. The point you're making is a false equivalency. The two situations are not the same. -
Brown Bears need a speed nerf badly
Discipline Before Dishonor replied to Discipline Before Dishonor's topic in Discussion
I'm only saying this as someone who wants the game to succeed: There's a massive audience of potential players who want a balanced permadeath experience from this game, and I've made it look appealing to a lot of people during my streams. But they've also seen how broken it is when brown bears trivialize an entire 30 hour playthrough, or how dumb it is when a high level drifter spawns into your base during a temporal storm and one-shots you despite the full suit of bear armor you're currently wearing, just because you forgot to put a single piece of dry grass on the floor. These are potential customers being turned away from the game because of bad decisions regarding the game's balance. It doesn't have to change, this is just advice, in the end it's the game's financial bottom line and if the devs don't want to cater to permadeath audiences, then fine, good, do your thing. But again, as someone who loves the game and wants it to be permadeath viable, these are the changes which objectively would have to be made in order to facilitate that. It's honestly the final word on the matter. Nobody understands a game's level of balance better than those who play permadeath, it's just the way it is. There are people who can beat dark souls without getting hit through pure muscle memory, but there's nobody who can reliably kill or outrun a brown bear through muscle memory. It's all just terrain RNG when a brown bear rolls up on you, and it shouldn't be that way. Nor should drifters who can one-shot you be spawning in your base - period. It should be light-level dependent, all threats need a viable counter in order for a game to be well-balanced. -
Brown Bears need a speed nerf badly
Discipline Before Dishonor replied to Discipline Before Dishonor's topic in Discussion
Then black bears should be as fast as brown bears for consistency's sake, I agree -
Brown Bears need a speed nerf badly
Discipline Before Dishonor replied to Discipline Before Dishonor's topic in Discussion
Straight from the wiki: Drifters can spawn in any empty or tall grass block with a light level 7 or below. On the surface, only surface drifters can spawn, though they are further limited to only spawning within a 25 block radius of a temporal rift. Depending on the type of drifter, they are limited to spawning within a certain Y level - the more dangerous drifters tending to spawn much deeper in a world. Double-headed drifters can only spawn during temporal storms. -
Brown Bears need a speed nerf badly
Discipline Before Dishonor replied to Discipline Before Dishonor's topic in Discussion
I want to say you're completely wrong, but I want to say it nicely. Problem is, there's no nice way to tell you that you're completely wrong with that statement. Drifters can only spawn below a light level of 7. It undeniably, irrefutably, verifiably, definitely does prevent spawns normally, just not during temporal storms. -
Brown bears and black bears can outrun humans in real life. Why can I easily outrun a black bear in vintage story and increase the gap between us, but not accomplish the same with a brown bear? The player should be able to outrun both of them or neither of them, you shouldn't be able to outrun one yet unable to outrun the other. Every time you encounter a brown bear, it's a terrain roll. You either have good terrain and can escape it alive, or you don't, and can't. He runs fast enough where you pretty much have to have completely flat ground to lose him, or you need many small hills that you can jump up over and over again to increase the gap; But eventually those little hills run out, and you have to go down. Funny part is, when you go downhill, he gains on you QUICK. I got two-shot by a brown bear at the end of this stream because I was running downhill toward a bear-killing trap that I'd built. I was running at 110% speed with no mobility reductions, and yet he caught up to me anyway and killed me instantly. Mind you, my mistake is playing this game permadeath, I get that, but I feel like if brown bears were simply nerfed in speed, then this game would become permadeath viable - that, and, making it so you can prevent spawns of drifters in your base during temporal storms via the light level mechanic. As it stands now, 80% of my deaths are at the hands of brown bears, 15% are at the hands of drifters spawning in my base during temporal storms, and 5% are due to other circumstances like deers, wolves and cave-ins. The game can still be fun without keeping that stupidly overpowered enemy in the form of a brown bear. Brown bears and black bears both equally run at around 35 mph in real life, more than enough to outrun a human. Black bears should be able to outrun me, yet they can't, you know why? Because they're balanced properly. It's a game. In order to be fun, it can't be too realistic. That's how game balance works. Brown bears being that fast is just a really bad decision, or an oversight, both of which cause me to seethe with utter contempt for the developers. I hate these decisions because they basically take what would otherwise be a perfectly balanced permadeath experience full of fulfillment and wonder, and utterly spoil it. Any port in a storm, we need a port to endure temporal storms. Light level should be that port, the safe haven. Brown bears shouldn't be any more dangerous than black bears, and I know polar bears probably have the same speed as brown bears do. I want to keep playing this game in my livestreams because I have a thousand people tuning in every day to watch it, and I've probably made the devs a lot of cash by encouraging people to buy the game through my adventures. I love the game so much. But honestly I can't cope with the broken nature of brown bears anymore, nor the fact that you can't have a safe base during temporal storms. Mods aren't the answer because mods break, "Weather the Storm" has glitches. A brown bear speed nerf might be possible, but I haven't tried it. It's still highly discouraging. An open message to the devs from a well-meaning but understandably frustrated fan of their game: Please make room in the next update for a brown bear nerf, for the love of God, please, and while you're at it, please make it so light level effects temporal storm spawns too. Fix these problems.
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I do think it should be possible for players to be safe from storms in the early-game, through at least some means, even if it's through spawn-blocking cheese. How else are we supposed to play permadeath as I do, right? After all, "any port in a storm". We have the storms, we need a viable port. I personally think there should be land-claim blocks like in 7 days to die, maybe a maximum of two per player on any server, and the claims are a 10x10x10 space that blocks spawns in that area, something like that, with variable sizes. You could even make it so that a land-claim takes 15 minutes to "activate" after being placed, to prevent player exploitation when caving or something
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I'm 99.99% sure that putting dry grass on the ground as though you were about to make a campfire stops spawns on that tile, as long as there's only one air block above it and the next block after that is a roof block. I know people say it was updated, but I'm not one to deny what my eyes have seen! I've had countless temporal storms and the only time I've ever had an enemy spawn in my house was when I found holes in my spawn-proofing efforts, like floors without grass on it
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My understanding is this: If I'm standing in the water, with two air blocks above the water where I'm standing, I can prevent spawns in that tile by putting a dry grass fireplace starter on the floor within the water; BUT, I also need to place a torch on the wall above the water, otherwise monsters will be able to spawn on that tile. I can also stop spawns by placing animal fat bowl lanterns on the floor of the tile in front of me, to make it so they can't spawn there, because it's a 1x2 with something on the lower block. My understanding is that they need 2 blocks of air above any floor surface to spawn. I was in a panning shelter, little 1x3 hallway, during a medium temporal storm. Water does not prevent spawns, so the reason I died is because I forgot to put a torch above my head over the water pit I was standing in while panning. Is this all correct? Basically, if there's an object on the floor with a hitbox, and there's only 1 air block above it, with a ceiling above that air block, then monsters cannot spawn in my panning hut? I forgot to place a torch above my head as I said before, and I just want to know for sure that I have the correct understanding of these spawns for next time. Thanks in advance
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This definitely isn't true for the brown bear. I can outrun a brown bear indefinitely as a blackguard at 100% movement speed, and he caught up to me well enough to kill me (hitting me 3 times) in the snow. I was wearing tailored gambeson helm and torso with leather boots, so no movement speed reduction. Whatever the movement speed debuff for snow is, it 100% definitely does not effect bears, otherwise he couldn't have done that. I can even outrun a brown bear long enough to reach my traps when I'm at 94% movement speed too
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I ended up downloading the "BetterProspecting" mod which allowed me to use the Prospector's Pick to search in a radius around me for stone types, within something like 150 blocks of me. Found pink marble in about 5 minutes with it, problem SOLVED! Mind you, I was looking in an area with Sandstone which I had to travel kilometers to reach, couldn't have found the marble otherwise. But now, if I travel to a place with Conglomerate, Sandstone, Claystone, etc, I can use the prospector's pick to find a stone type that grinds into lime. It's fair progression now, and not nearly as aimless and painful
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Is there a world setting that governs "biome size" or something, where it would make rock layers have more variance? Something to change before setting up the world? Bees have driven me crazy before, I literally had a world where there wasn't a single forgetmenot or daisy for what seemed like hundreds of miles, I literally quit that world because I couldn't even find a forest suited to bee generation lol. Apparently those flowers, along with specific trees indicate bee viability, but if you don't see those flowers, they can't spawn there
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There's a very simple fix that I can't believe hasn't been added to the game yet: Panning for shellfish and mollusks so you can grind their shells into Lime. I feel like it's absolutely required, because there's a meter that looks something like this <---------> where on the left you have spawn RNG and on the right you have "I found it because I looked for it" and honestly, lime is currently way too far on the left side of that meter. Had an 11 hour livestream today and found no borax, despite the fact that I spent 6 hours walking in every direction long enough to find new stone layers. Found slate in one direction. Found Peridotite in another. Granite everywhere else. Then I finally find some sandstone, and I use the prospecting pick for an hour and find nothing. It's stupid, it's annoying, it's demoralizing, and we need an alternative to be added to the game. Panning for shellfish and mollusks is the absolute easiest way to solve this glaring issue with the game's progression. I don't want to hear a bunch of people say "HUFF PUFF, WELL, I LIKE IT THE WAY IT IS, SO THERE." It is painfully objectively obvious to literally everybody with two brain cells to rub together that we need an alternative means of creating lime because some spawns just have flat-out none. I'm playing without a map, so I can't just go on long ten year excursions to find a rock. I need to travel in straight lines, build waypoints, and always remember where my home - or at least the road back to my home - is. Panning for shellfish and mollusks is literally a no-brainer, and they should be common enough to the point where it's a lot like finding copper nuggets. 1 in 6. Perfect. You want to pan for 25 shellfish? Go for it, that's a barrel of Lime. It's perfect. The ultimate solution for those who lack the spawn RNG currently required to find it in the present state of the game. I don't even need to plead my case, the simple fact that I know how to find lime and I spent 11 hours failing to find it during a livestream is proof enough of my claim. It's beyond refute, and I'm too frustrated to hear anybody complain about how correct I am, or worse, about how wrong they falsely believe me to be.
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We should change the wiki entry for bears regarding their movement speed, because brown bears have significantly faster movement speed than black bears do. You can easily kite and outrun a black bear to beat it with either melee or thrown spears, but the same cannot be said for a brown bear. The wiki should reflect this and have a subsection for each subspecies of bear indicating what its movement speed is, so that players can be better informed of what subspecies of bears are easier to defeat