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Discipline Before Dishonor

Vintarian
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Everything posted by Discipline Before Dishonor

  1. This definitely isn't true for the brown bear. I can outrun a brown bear indefinitely as a blackguard at 100% movement speed, and he caught up to me well enough to kill me (hitting me 3 times) in the snow. I was wearing tailored gambeson helm and torso with leather boots, so no movement speed reduction. Whatever the movement speed debuff for snow is, it 100% definitely does not effect bears, otherwise he couldn't have done that. I can even outrun a brown bear long enough to reach my traps when I'm at 94% movement speed too
  2. Or does walking in snow slow the character's movement speed by any degree? If so, to what degree? Just asking if anybody has ever seen a patch note or an update or any evidence that would indicate such a mechanic exists. Just want to know for future preparedness
  3. Only reason I say that about the bees is that the wiki entry for wild bees says you should look for those specific flowers and certain trees too, because they're markers for the appropriate climate for bees to spawn in. It specifically says to seek forgetmenots and daisies, among other things
  4. I ended up downloading the "BetterProspecting" mod which allowed me to use the Prospector's Pick to search in a radius around me for stone types, within something like 150 blocks of me. Found pink marble in about 5 minutes with it, problem SOLVED! Mind you, I was looking in an area with Sandstone which I had to travel kilometers to reach, couldn't have found the marble otherwise. But now, if I travel to a place with Conglomerate, Sandstone, Claystone, etc, I can use the prospector's pick to find a stone type that grinds into lime. It's fair progression now, and not nearly as aimless and painful
  5. I just wish I had more information like how much limestone dropped per stalactite, but I suppose I could just install it and go on creative to test it out. Thank you for the recommendation
  6. Is there a world setting that governs "biome size" or something, where it would make rock layers have more variance? Something to change before setting up the world? Bees have driven me crazy before, I literally had a world where there wasn't a single forgetmenot or daisy for what seemed like hundreds of miles, I literally quit that world because I couldn't even find a forest suited to bee generation lol. Apparently those flowers, along with specific trees indicate bee viability, but if you don't see those flowers, they can't spawn there
  7. There's a very simple fix that I can't believe hasn't been added to the game yet: Panning for shellfish and mollusks so you can grind their shells into Lime. I feel like it's absolutely required, because there's a meter that looks something like this <---------> where on the left you have spawn RNG and on the right you have "I found it because I looked for it" and honestly, lime is currently way too far on the left side of that meter. Had an 11 hour livestream today and found no borax, despite the fact that I spent 6 hours walking in every direction long enough to find new stone layers. Found slate in one direction. Found Peridotite in another. Granite everywhere else. Then I finally find some sandstone, and I use the prospecting pick for an hour and find nothing. It's stupid, it's annoying, it's demoralizing, and we need an alternative to be added to the game. Panning for shellfish and mollusks is the absolute easiest way to solve this glaring issue with the game's progression. I don't want to hear a bunch of people say "HUFF PUFF, WELL, I LIKE IT THE WAY IT IS, SO THERE." It is painfully objectively obvious to literally everybody with two brain cells to rub together that we need an alternative means of creating lime because some spawns just have flat-out none. I'm playing without a map, so I can't just go on long ten year excursions to find a rock. I need to travel in straight lines, build waypoints, and always remember where my home - or at least the road back to my home - is. Panning for shellfish and mollusks is literally a no-brainer, and they should be common enough to the point where it's a lot like finding copper nuggets. 1 in 6. Perfect. You want to pan for 25 shellfish? Go for it, that's a barrel of Lime. It's perfect. The ultimate solution for those who lack the spawn RNG currently required to find it in the present state of the game. I don't even need to plead my case, the simple fact that I know how to find lime and I spent 11 hours failing to find it during a livestream is proof enough of my claim. It's beyond refute, and I'm too frustrated to hear anybody complain about how correct I am, or worse, about how wrong they falsely believe me to be.
  8. We should change the wiki entry for bears regarding their movement speed, because brown bears have significantly faster movement speed than black bears do. You can easily kite and outrun a black bear to beat it with either melee or thrown spears, but the same cannot be said for a brown bear. The wiki should reflect this and have a subsection for each subspecies of bear indicating what its movement speed is, so that players can be better informed of what subspecies of bears are easier to defeat
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