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Capittann 007

Vintarian
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  1. There’s an option not to create a "super server" by using fragmented multithreading of the server core. For example, the server could handle tasks that create high loads, like chunk loading, in a multithreaded way. This has already been implemented in Minecraft server cores, allowing for multi-core servers capable of hosting hundreds or even thousands of players. I’m not familiar with the server system in VS, so I don’t know what’s under the hood there. But multithreading could efficiently distribute the load. Plus, as I understand it, the game is written in C#, which has no issues with multithreading at all.
  2. I suggest that the administrators of the official server to expand the slots on the official server, as now it is almost impossible to enter the server because of the influx of players. As an option to make a queue that players can wait to enter the server. If the expansion of the official server is costly, I suggest that the admins made premium subscriptions and so on that players with premium to enter without queuing.
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