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LordAnubis

Vintarian
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About LordAnubis

  • Birthday 02/19/1985

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Wolf Bait

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  1. 8 damage for one inventory slot vs 6.5 damage for a stack of 64. There is not enough inventory space in the game to carry enough spears to do 6.5 * 64 damage all while kiting. Not even in the same ballpark.
  2. Hi all, thanks for the discussion into this topic. Krougal mentioned being biased toward bows. That's fair. In a game without magic, where all the enemies are primarily only dangerous at close range, ranged weapons reign supreme. We really only have two options for ranged combat (I don't consider throwing stones a viable option, nor beenades as a primary weapon): bows+arrows and spears. Bows are obviously very powerful, and while arrows do have a break chance, it's easy to stack hundreds of arrows in the player's inventory while only taking up a few inventory spaces. Maybe in order to bring spears more in line with ranged weapon balance, arrows shouldn't stack more than a few per inventory slot. Would that be incentive enough to implement a quiver? The quiver could be two-fold: hold more spears and allow arrows to stack in higher quantities in these special slots (if possible).
  3. Idea is to implement a container that, when worn, provides more slots than a container of similar tech level, but can only hold spears. Maybe give the Hunter class a class-specific spear bag that can be crafted earlier than normal.
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