Ever play on a server, but life happens, and you have to leave the game for a week only to have no food left again? My friends and I like the rot system, but we want either an end-game solution or, preferably, one that ties rotting to the player/players using it. Would it be simple to/ would someone want to:
A) have a persistent tag be added to food when it enters a player inventory that allows it to rot only when that person(s) is on? (and if it hasn't been picked up it rots normally)
B) and/or add a container made from late-game materials like temporal gears, copper-nickel, gold, etc., that may or may not need power that would prevent rotting. Lore-wise it could be like trying to turn a temporal gear, creating a rift in time. Could reuse assets like maybe a blue-shaded chest with the sound of a storage vessel? After all, the storage vessel increases the time to rot