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Escaron

Vintarian
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Posts posted by Escaron

  1. On 10/29/2021 at 8:15 PM, l33tmaan said:

    I doubt it, I've run so many mods that I've added thousands of items and recipes to the game without causing entire mods to start failing...

    In the end I made it work by issuing command:

    sysctl -w vm.max_map_count=262144

    So my system probably wasn't running out of memory but out of this map count. 

    I found it in troubleshooting guide in the Linux server section, but it applies to single player games as well.

    • Confused 1
  2. 19 hours ago, l33tmaan said:

    If I had to guess, something isn't registering any of the items from my mod properly. This looks suspicious to me:

    22:50:10 [Client Warning] Client side assembly resolver did not find the assembly in the binary path, the lib path or the mods path. Tested for the following paths: 
    /usr/share/vintagestory/Lib/UIAutomationWinforms.dll
    /usr/share/vintagestory/UIAutomationWinforms.dll
    /home/vhodina/.config/VintagestoryData/Mods/UIAutomationWinforms.dll
    /usr/share/vintagestory/Mods/UIAutomationWinforms.dll
    Couldn't register IPC channel.

     

    The same error is there when I load other mods that include recipes and then the game works fine. However I don't have any other mods that would load so many recipes. Memory issues maybe? I should have enough 32 GB, but maybe mono can't get to all of that memory. Also I'll try to check if there isn't any other reason for the failed resolutions of stuff.

  3. Hello,

    after downloading this mod and enabling it in the ModManager my game crashes right before the game world loading finishes. I'm including the command line output that I get (I use Arch, btw 😄). I'm running game version 1.5.7 and mod version 1.4.4. Let me know if I can be of any assistance for the debugging.

    vs_launch.log

  4. Hello,

    I wanted to add a clay amphora mod so the player is able to carry water before reaching copper age. After looking at the JSONs I figured out JSON editing falls short as adding class: "BlockBucket" tries to re-render the amphora block when water is picked up an basically turns it into an untextured bucket.

    So I thought I'll just copy the bucket code without the rendering part. However I've ran into a problem with inheriting BlockLiquidContainerBase, seems like it's not available via Vintagestory.API, is that correct? The mod example use just a plain Block class, that I was able to find in the API docs, but I was not able to find BlockLiquidContainerBase even in the docs.

    The hint monodevelop is giving me on the line with BlockLiquidContainerBase is to check if I'm missing a using directive.

    Did I overlook something? Do I have to code / copy BlockLiquidContainerBase into the mod to make it work?

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