I am here just to echo the comments saying that the entire storm system as it currently exist is poorly implemented and are an active hindrance to player enjoyment in the early game. Are they lore accurate? Sure. Is it conceptually interesting? Yes. But having that manifest in simply spawning high tier enemies around the player that forces the player to either die repeatedly or hide in a 1x2 hole is not adding to the overall experience of the game.
I bought the game with 4 other friends, I am the only one who stuck around chiefly because of the temporal storm mechanic. It left that poor of a first impression on new players that all of my friend group decided it wasn't worth the trouble.
Can you simply turn the mechanic off, yes you can and I have. That's not enough to bring them back though because it made them question the entire design philosophy of the project for better or worse.
But for me it begs the question, why does this even exist in its current form other than to force the player to engage with combat and for lore reasons? Both of those choices are totally arbitrary, the way storms are implemented is not fundamental for the gameplay loop to work. They could be much more interesting and could lend themselves to make the player think more than "oh I see a prompt in text chat that a storm is coming, time for me to hide in a hole until its over".