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Garro

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Everything posted by Garro

  1. I never said they should be global. In fact I do not think that. If anything they should act more like real weather and blow through areas like actual storms we have in the game right now. I simply said that I do not think the current implementation of them are good or interesting.
  2. I think you are in the minority opinion on that. The developers intent is clearly that storms should be an ever present threat, something I and others agree with. The main point of contention many, including myself, have is the title of the thread. Storms are a good idea that have been implemented in a poor and hopefully temporary way until something more interesting and deep can be fleshed out.
  3. I am here just to echo the comments saying that the entire storm system as it currently exist is poorly implemented and are an active hindrance to player enjoyment in the early game. Are they lore accurate? Sure. Is it conceptually interesting? Yes. But having that manifest in simply spawning high tier enemies around the player that forces the player to either die repeatedly or hide in a 1x2 hole is not adding to the overall experience of the game. I bought the game with 4 other friends, I am the only one who stuck around chiefly because of the temporal storm mechanic. It left that poor of a first impression on new players that all of my friend group decided it wasn't worth the trouble. Can you simply turn the mechanic off, yes you can and I have. That's not enough to bring them back though because it made them question the entire design philosophy of the project for better or worse. But for me it begs the question, why does this even exist in its current form other than to force the player to engage with combat and for lore reasons? Both of those choices are totally arbitrary, the way storms are implemented is not fundamental for the gameplay loop to work. They could be much more interesting and could lend themselves to make the player think more than "oh I see a prompt in text chat that a storm is coming, time for me to hide in a hole until its over".
  4. Fairly new to the game as well but just want to voice my opinion. I stopped playing for the last few months for various reasons. But I picked up the game with a group of three friends and was running a multiplayer server. Everyone loved the survival and exploration aspects of the game, but the universal complaint we all had was that the combat is extremely under baked and unsatisfying. Obviously as a survival game that goes for a more realistic approach it makes sense that combat should be avoided when possible, but when we were forced to engage with it we did not hate it because it was potentially a severe punishment. We hated it because it lacks depth and was extremely unresponsive and clunky. I'll come back to the game eventually, but unless the way we engage with the combat system changes pretty significantly I doubt my friends will be drawn back.
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