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Everything posted by Kevin Eric Snell
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Arrrrrrgh, I always keep my character tab on to keep track of the time. Okay.
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Check the midi-chlorian count of the piglets
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Ah, didn't know about the knife thing, but there it is on the wiki. I still want it burnable
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Vanilla, unmodded 1.19.8
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I'd always assumed that those giant "gears" during temporal storms were just graphics that were part of the sky, but I just had a temporal storm where, apparently, the giant gears spawned literally inside my base. At first I had no idea what was going on, as it seemed like there was a creepy spotlight or searchlight that was scanning the room, or like there were weird bright sunrays popping in and out. and it wasn't until I took a peek outside that I saw the full shape of the gears. Anybody else had this?
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Worldgen is kind of disappointing including it's customization
Kevin Eric Snell replied to StarFeather's topic in Discussion
I was mostly.... mostly satisfied with Landform Scale 200%. Still too many hills, but the plains are nice. Then, while following the trail that the treasure hunter trader sent me on, I encountered the most evil landscape I could've possibly envisioned. A large swath of crazy steep hills and gaps, only a few blocks wide but somewhere around 50 to 80 blocks deep, so almost every step is either a death drop or an impassable cliff face, like an accordion. How something like that could possibly generate with huge 200% land scale is beyond me. -
Most of the wooden items are burnable, which means those rough-hewn fences I built in year zero can be burned to heat my meals the next year, once they're replaced with proper wooden fences. Now that I'm replacing my early thatch roofs, I've got nothing to do with the stuff. And also I have this bad habit of accidentally creating inner & outer corners that I later realize I don't need. So I want to turn them all into fuel, so they won't clutter me up & my fish soup will have that smoked-thatchy flavor to it.
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I like going fishing and gathering raw fish in pairs so I can make a hefty fish stew out of them. Now, I may be imagining things, but it seems like, if I've got an even number of raw fish in my inventory, I have roughly an 80% success rate after gutting a fish. On the other hand, if I'm carrying an odd number, suddenly it drops to like a 10 or 20% success rate, empty fish after empty fish, and I can't end the hunting trip and cook up the whole batch into meals.
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Or maybe add an upgraded "multi-fuel" type stove that can burn firewood or peat and doesn't use the configuration of the more basic clay oven. (I was going to suggest burning peat in ovens, but searched & found this thread first)
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Pie slices randomly not affecting hunger
Kevin Eric Snell replied to Kevin Eric Snell's topic in Questions
It's pretty rare, not enough to prevent me from making pies. Definitely under 10%, probably 5% or less, but it keeps happening, enough to annoy me. What finally prompted me to start a topic was when I stumbled home at 0% satiety, cut a pie slice, ate it and got nothing. It's pretty easy to notice a lack of change when you start at 0. -
Pie slices randomly not affecting hunger
Kevin Eric Snell replied to Kevin Eric Snell's topic in Questions
Vanilla 1.19.8 The other bug I noticed is panning doesn't work about 30 to 40% of the time. However, that bug is already reported on the issue tracker, so I know I'm not crazy there. The pie thing seems to be only me, apparently. -
Pie slices randomly not affecting hunger
Kevin Eric Snell replied to Kevin Eric Snell's topic in Questions
No, it happens to freshly sliced pieces too. And it also happens regardless of whether I pick up the remaining slice or whether I use the knife. -
Is this a bug? Is anybody else experiencing this? I noticed this happening around maybe five or six times, but thought it must have been a mistake on my part. Now at least three times I've carefully watched as I eat a piece slice and got no hunger from it. Seems to be a very rare occurrence, maybe 4 or 5% of the time.
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Prospecting is tedious and ruins the game for me. {Help!}
Kevin Eric Snell replied to Danny97's topic in Discussion
Yeah, during my early prospecting phase, I started taking chunks out of any bare vertical rockface I came across, testing a little here and there, and eventually stumbled onto a "decent" reading of bismuthite, and since I'd already gotten some zinc while panning gravel, that'd get me to bronze. Eventually I stumbled onto cassiterite up north in a chilly desert, but it was the bismuthite that got me to bronze. Slightly annoying, since I started digging down and ran into a layer of quartz I couldn't dig through and had to pivot to make another shaft. -
Using default settings, how long are winters, usually? I've got snowfall around mid-November, sticking around until April. I also noticed at summer solstice I often have sunrise around 3:30 or 4 a.m., which apparently (at least so ChatGPT tells me) would put me around the 65th parallel in real Earth terms, so effectively northern Canada or northern Russia. Seems a little harsh for default settings, but who can say. Also weird thing I've noticed, even though I see very little temperature variation (locally) going north & south, if I wander eastward over a few hills, I suddenly get a jump of 5 degrees. It's very weird, and it leads to me spending most of my early spring over the hill, because apparently my base is in this little pocket of cold.
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Yeah, hematite wasn't easy to find, but once I found it, it was ridiculously large, and there were smaller ore circles mixed in around it, including copper. That's why I was wondering about overlapping circles.
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Oh, God, the quartz... I started excavating some that was visible on the edge of tunnels just outside my home base.... and kept excavating and kept going... I've got more than I could use in 20 playthroughs, all just under my base. Just finding the outer edges was difficult. The real problem is lighting and finding enough filler blocks. I think maybe this is 3 or 4 quartz deposits overlapping, can't be sure.
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Or start incorporating more glass into the Jonas tech, with lenses and such
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Anybody else finding the Temporal Storms too difficult?
Kevin Eric Snell replied to Mourning Wood's topic in Discussion
The survival game mechanics are interesting and immersive, but it seems like all combat requires you to use cheap, cheesy metagame tactics. -
Is this supposed to work? Because pressing, holding, repeatedly pressing shift all do nothing to stop sleep partway through the night, and neither does pressing shift and walking.
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Didn't work when I tried it, but I could try again next time
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Just a minor thing. I had to deal with my first bowl of rotten food today, which only happened because I got sloppy and wandered away with the game running. I ran into the documented problem of "how do you get rid of a bowl of rotten food" and was immediately frustrated by the fact I couldn't just throw it in the compost barrel, as I'm still trying to boost up my compost reserves and build terra preta. Another thread in the Questions section informed me I could throw the bowls into the water to clean them. Okay, fine, but the rot is wasted, and now I was stuck with a bowl of water, which I found was equally hard to dispose of. In order to get my empty bowl back, I had to fill up several bowls and whip up some dough. So anyway, suggestion is allow us to throw bowls of rot into the compost and bowls of water into... anything, really.
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Ooh, hadn't thought of that, used as a filler. I do like filling in my surface-level mines once they're done.
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Can we talk about how cool the mushrooms are in this game?!
Kevin Eric Snell replied to EsorOgramira's topic in Discussion
I was pleasantly surprised finding chicken of the woods. A couple years ago I stumbled on that mushroom at a local farmer's market and bought a sample to try. (Interesting flavor, somewhat like chicken but with a tangy aftertaste.) So that's my top choice when I can find it. Otherwise just field mushrooms, since they're so common.