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tauceti

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Everything posted by tauceti

  1. oooh... gotcha, my bad, i only skimmed since typically these sorts of things involve copying entire directories and stuff. i'll do a deep read!
  2. exactly the opposite of what i'm asking for- i don't want to have copies of mod files, let alone the entire game, the point is to save space
  3. damnit!! hopefully then something better is implemented into the base game then, or someone figures it out for a mod... for now i guess i'm just going to do what Early Mod Toolkit does, but manually (swapping out my mod folder for another one) until something simpler comes along. i guess i've just been really pampered by the way the minecraft TreeLauncher works XD (it has various modules you can reuse for profiles rather than duplicating files needlessly), but seriously though like all i need are those checkbox profiles...
  4. I'm getting tired of trying various methods to manage per-server mod profiles and always ending up with jankiness and duplicated mod files that I don't need bloating my hard drive. All I need is checkbox profiles. All my mods stay in my mod folder at all times, and simply which ones are ticked off are changed based on the profile. Since for some reason this hasn't been implemented into the vanilla game yet (the closest thing is the Early Mod Toolkit and even there it results in duplicates for mods I use on each profile), I need to know: how does the game's mod manager keep track of which mods are enabled or disabled? What file should I look for? This way, I would be able to swap that file out for another one to easily remember and change which mods should be active.
  5. apologies for the necro, but this seems to be happening for me now ever since 1.20.0 or 1.20.1. kind of annoying. i do have some mods but i don't see how any of them would cause this.
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