Jump to content

Evilel

Vintarian
  • Posts

    41
  • Joined

  • Last visited

Everything posted by Evilel

  1. the server i play on uses that mod. normally i see the negatives either A when its to cold for the crop (no growth because it's dormant) or B when its trying to change to the next stage of growth.. i see you stated you tried going far away and coming back.. did you go far enough away so it had to re-render? that's my go to if its trying to go from one stage to the next.. i wish i had better answers. the reed beehives are worse on having negatives.. kinda just accepted those as not being accurate
  2. You can look at the gear stability by holding ALT to release the mouse and point at the gear to see its %. It will continue counting up/down if your in a poss/negative area.. When it hits 100% the gear apparently rocks ( i thought it was a shimmer in the coloring, but it does move back and forth just a smidge) I hope that is helpful.
  3. are you using any mods?
  4. glad that you wondering off for an in-game week worked. normally I just roam far enough away that the game de-renders them and come back and it fixes the no impregnating issues
  5. there,s not enough rum in the game for Jack Sparrowing
  6. new ones text line won't show up until they eat.. it will not show 0 of 10 until after they have done a full breeding cycle like your original gen 0's. your gen 1's should show 1 of 10 as soon as they eat something if they are able to mate like the picture above shows
  7. once the new ones eat it should show up. are you saying they have eaten and it still hasn't shown up?
  8. correct they won't have any of the eaten portions until they eat their first portion after being able to mate. what ever they eat prior to being able to mate doesn't account to their 10 portions for mating all it does is make them have higher creature weight (more meat drop when killed)
  9. That's stating they are able to mate but haven't eaten any portion's yet. every time they breed they have to eat 10 portions to breed again. normally the spot ready to mate will say (X) days before able to mate if they just breed or are still to young to breed. until they are ready to mate anything they eat from the large trough's doesn't count to their ready to mate portions
  10. I'm curious how you have a red square outside the structure. If you have the windmill axle going into the house that will prevent the house from being a house.. at least that's what im assuming the red inside is telling you.. or is that red square from hitting CTRL+M (macro editor) what mods are you using?
  11. only one's I could see potentially doing anything to performance would be HUD and extra overlays because they are the only 2 that do anything continuously graphical. otherwise the others are just simple coding you can easily try them if they have any issues turn them off, i would definitely do a back up of your game prior to using any of them just encase.
  12. Mod's I've found to make life a bit easier and don't seem to be invasive or over powering Bedspawn (A simple mod that sets your spawn point when you use a bed. The spawn point is reset when the bed is destroyed) Carry on (Allows picking up and carrying blocks, especially containers along with their contents, in your hands and on your back) Clay Mold for Nails and Strips (Tired of getting carpel tunnel syndrome trying to make trunks for your warehouse? This mod could be for you!) just an arrowhead mold (Adds an arrowhead mold to the game, with an output of 8 arrowheads) Temporal gears stack (lets temporal gears stack to 16) Simple HUD Clock Patch (Shows a simple configurable HUD Clock in the left upper corner with the current in game time, season, weather, temperature, room type, online players, current claim, rift activity and temporal storm status) Extra Overlays (Simple client mod, currently only adds a health bar above the mob you are looking at) Autowalker (Adds a simple autowalk hotkey (Default V) that is customizable in control settings. Walking forward or backwards will also turn off the autowalking) An AFK Story (Players who stand still for 30 seconds automatically go AFK. While AFK, they receive: Full saturation, Invulnerability ) I play on a server with friends though the mod Doesn't fully work as intended. i don't believe invulnerability actually works, but the saturation thing comes in handy for those oh crap a temporal storm and I'm stuck in a hole without any food.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.