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Bentorium

Vintarian
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Posts posted by Bentorium

  1. Hello

    After 1.15.8 and 1.15.9 when trying to make salad game crashed after putting pickled onions/carrots or something in to mixing bowl. Tho not quite sure it is directly cause of this mod, but mixing bowl is part of the mod.

    Anyone else had problem like that. Should try to reinstall whole game yet.

    Running on 64 bit Windows with 32 GB RAM 
    Version: v1.15.9 (Stable)8.11.2021 7.22.14: Critical error occurred
    System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
       at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
       at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext()
       at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args)
       at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args)
       at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args)
       at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
       at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
       at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] )
       at _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart )
    -------------------------------

    Edit: full reinstall did not helped.

    Edit 2. Tried to make new world and only Expanded foods 1.4.4,

    steps to crash

    1. start new game,

    2. set creative,

    3. spawn following items: mixing bowl table, pickled onions/carrots/turnips, cooked dumplings,

    4. set to survival.

    5. Put mixing bowl table on ground added pickled and when added cooked dumpling game crashed.

    Running on 64 bit Windows with 32 GB RAM 
    Version: v1.15.9 (Stable)8.11.2021 8.08.31: Critical error occurred
    System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
       at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
       at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext()
       at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args)
       at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args)
       at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args)
       at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
       at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
       at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] )
       at _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart )
    -------------------------------

     

  2. 29 minutes ago, Tooth Fruity said:

    Does removing the block stop the babies? Even tho I have dirt walls 2 blocks high, still a couple rabbits spawn in my farm than just start shooting babies out like wet gremlins.

    Yes. After remove spawn block there was no hare problem. Build new dirt block on that spot and no spawn even then.

  3. 19 hours ago, Tooth Fruity said:

    The hares are making this mod absolutely unplayable. Every 30 minutes I have to run /entity removebytype hare-*

    And pretty often I have to do it for other animal types like pigs and deer.

    Seems like this should have been fixed a long time ago.

    Had same problem in single player. Problem was some block that spawns hares like 80-120 per spawn, after I find block it and removed it hare spawns stopped. Tho it was quite easy to find because it was some dirt tile in my moat.

    Also there is some problems with piggies, modified json pigs to have 3-7 piggy, first time it was 5 piggy, second time it was 14 piggy, seems like something is not reset between births/spawns, maybe.

     

  4. Noticed that you can dupe raw meat in inventory, put raw meat in middle crafting grid then (obsidian, maybe other stones works too) stone to make smashed meat, take smashed meat to inventory, click to spot where you took smashed meat and you should have raw meat in your cursor to put back in inventory. 

    Tho not 100% sure this is caused directly this mod having ~8 other mods too, should test more later more.

    EDIT: Disabled other mods and still works. 

    EDIT 2: also tried to reinstall VS fully, works on when this mod is installed, so quite sure it is bug in this mod.

    EDIT 3: Single player, not tested in multiplayer

    • Confused 1
  5. Hello

    Just got one of my save files to corrupted, it wont show table names (checked with sqlite) is there anything to do or is it lost. Checked also working save file and it shows tables correctly.

    EDIT: this was quite modded save, tried to load without mods but wont help...

    Tried repair mode also tho it wont help because no tables found. 

    EDIT: Actually there is tables showing, copied original file before I run that recovery to it.

    Tried to run recovery but no help.

    What I did to corrupt that file was select cancel and force quite when loading game because was wrong mods loaded...

    So is there anything that could save that file or is it time to start fresh game. Good luck was that it was only 38h old file. 

    And lesson learned /genbackup at least once a day :D

     

    Bentorium

  6. Should those screw presses work automatically after you put 40 berries in there or does those need something more? Seems nothing happens, waited couple days to get some juice.

    It worked once 1.3.4 + 1.14.9, currently 1.3.5 + 1.14.10

  7. Does it require both sides edits on that file, seems that server side edit works ok. Changed it server side to use brass anvil, but didnt touch client side configs and it seems to work.

    Tho it wont show progress, made iron long blade, took while and ingot changed to blade. Or should there be some progress graphics?

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