kalifer
Vintarian-
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It’s been almost a month with no news from Tyrone. What happened to him? Who kidnapped him? I need answers!
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Add to the game: “Coffee and chocolate or I will stop being a vegetarian, start eating meat, and you will be to blame! I give you two days to think it over PS. I’m already looking at the chicken from KFC.
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Basic Dart Types Stone Darts are the basic option available in the early stages of the game. They are crafted from flint and wooden shafts. Metal Darts become available after mastering metallurgy. Materials include: Copper Bronze (tin, bismuth, black) Iron Steel Special Effects Enhanced Characteristics: Penetration — increased damage against armored targets Slowdown — the dart slows down the enemy for a short time Poison — deals periodic damage Fire Effect — sets the target on fire Crafting System Dart Components: Tip — determines the main effect Shaft — affects flight stability Fletching — improves accuracy “Well, if you think about it carefully, this idea can be developed much better.”
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“I am sure that there is a blueprint for a firearm in Tobias’ workshop , we just need to find/add it.”
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The first real firearms appeared in China. Chronicles recorded the use of a wooden «fire spear» (a prototype of a hand-held arquebus) in 1132. This is considered the official beginning of the era of firearms. How about adding firearms to the game? Of course, these wouldn’t be modern assault rifles, but rather some ancient weapons that take a very long time to reload. What do you think? I know there are mods, but I’m talking about the game itself.
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Let’s think about players who like to play this game for a long time.
kalifer replied to kalifer's topic in Suggestions
we do not have pepperoni in Vintage storry but we have Ananas although it would be interesting to make sausages and wieners in the game -
Let’s think about players who like to play this game for a long time.
kalifer replied to kalifer's topic in Suggestions
To store ice cream, you need to make a glacier.Cutting ice blocks in winter And then make a glacier out of them -
Let’s think about players who like to play this game for a long time.
kalifer replied to kalifer's topic in Suggestions
Pineapple pizza is a masterpiece. What can be compared to the beauty of God -
Let’s think about players who like to play this game for a long time.
kalifer replied to kalifer's topic in Suggestions
and pizza whit ananas -
Let’s think about players who like to play this game for a long time.
kalifer replied to kalifer's topic in Suggestions
OK OK OK But can you at least add how to make ice cream in game ? Just don't talk about mods. -
A familiar situation: after several in-game years in Vintage Story, everything becomes too easy. You have more than enough resources, plenty of food, and the game loses its initial appeal. Building and decorating your base is great, but you want something more. Here are several effective ways to bring back excitement and challenge After 1 or 2 in-game years, the weather conditions in the game should change. Complex Weather Events for Vintage Story by Season Winter: Ice Storms — extremely low temperatures where snow accumulates in layers, blocking access to resources and buildings. Effect: temperature drops to -20°C, snow can reach several blocks in height, creating ice blockages. Special equipment is required for movement. Crystal Blizzards — microscopic ice crystals that cut unprotected skin and damage machinery. Effect: reduction of character’s health, damage to tools and buildings. Protective masks and reinforced structures are necessary. Spring: Mudflows — powerful flows of water and mud capable of destroying buildings and carrying dangerous microorganisms. Effect: destruction of foundations, water contamination, spread of diseases. Construction of protective dams and water drainage systems is required. Acid Rain — precipitation with increased acidity that destroys plants and metal structures. Effect: damage to crops, corrosion of tools, damage to buildings. Acid-resistant materials are necessary. Summer: Dust Storms — hot air currents lifting dust and sand, reducing visibility and causing fires. Effect: reduced visibility to several blocks, risk of building fires. Installation of filters and fire protection systems is required. Heat Anomalies — zones of extreme heat where temperatures rise to critical levels. Effect: dehydration of the character, spoilage of food, death of plants. Cooling systems and special storage facilities are necessary. Autumn: Storm Tides — sudden rises in water levels, flooding coastal areas. Effect: destruction of dams, flooding of storage facilities, crop damage. Construction of floating platforms and protective walls is required. Hail Storms — large hailstones damaging roofs and windows. Effect: destruction of glass structures, damage to crops. Reinforced roofs and protective coverings are necessary. Special Events: Climate Anomalies — disruption of weather cycles where several extreme events occur in one day. Effect: unpredictable conditions requiring quick adaptation. Temporary Weather Portals — areas with abnormal weather (e.g., blizzard in summer). Effect: local climate changes requiring special survival strategies. Protection Mechanisms: Specialized Structures — reinforced storage facilities, protective barriers, water drainage systems. Special Equipment — heat-resistant suits, protective masks, filtration systems. Warning Systems — weather stations, early warning systems. Survival Strategies: Creation of reserves Planning activities based on weather forecasts Construction of protective structures Don’t even mention mods, I hate playing with mods. When you play with mods, it feels like you’re playing a Chinese knockoff for 3 zlotys.
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“How about adding the mechanics of building your own village?”
kalifer replied to kalifer's topic in Suggestions
Okay, maybe you’re right, but what about coffee trees? -
“How about adding the mechanics of building your own village?”
kalifer posted a topic in Suggestions
Core Idea Player’s Mission is to revive the abandoned village of Kalifer and transform it into a thriving settlement. Key Stages Ruins Exploration — locating the site, studying history, analyzing reasons for the disappearance of inhabitants Base Restoration — clearing the territory, organizing a camp, ensuring security Infrastructure Development — constructing houses, workshops, farms, and defensive structures Main Mechanics Construction includes: Resource gathering Tool creation Building various structures Organizing storage facilities Recruiting Residents happens through: Completing quests Rescuing travelers Helping those in need Exploring the And, of course, everyone has been waiting for coffee for a long time “Is it possible to do this, or is it too complicated a mechanic and you won’t be able to?” -
Thanks, I’ll definitely check it out.