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squirrelpower

Vintarian
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Wolf Bait

Wolf Bait (1/9)

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  1. I'll get the person hosting to give the server an update when they can this week and see how it works out also thank you!!
  2. Playing on a server with friends, no mods on the server and I'm not running any client side mods yet I've crashed about 9 times in a row with the following error in my crash log. I don't necessarily understand what any of this means so if there's anyone who could maybe give me a hand please? 16/02/2025 10:51:29: Critical error occurred Loaded Mods: game@1.20.3, creative@1.20.3, survival@1.20.3 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.EntityShapeRenderer.RenderItem(Single dt, Boolean isShadowPass, ItemStack stack, AttachmentPointAndPose apap, ItemRenderInfo renderInfo) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 450 at Vintagestory.GameContent.EntityPlayerShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 261 at Vintagestory.GameContent.EntityPlayerShapeRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass) in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 167 at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderFrameShadows(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 174 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 825 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 161 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 92 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 edit: Event Log entries for Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 16/02/2025 10:50:32, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.3.0, time stamp: 0x66470000 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process ID: 0x48a4 Faulting application start time: 0x01db806080188c0b Faulting application path: C:\Users\andre\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\Users\andre\AppData\Roaming\Vintagestory\Lib\openal32.dll Report ID: dbde8336-04df-4e25-a0ac-01a98b26e25b Faulting package full name: Faulting package-relative application ID: }
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