I share your concerns but the opposite is also true that it could be different than what we thought. There's also the fact that honestly there isn't a need for making placing/crafting/etc require skill to be X since that's already handled by the progression of what's already in-game. Could just be something like getting better at sneaking [Max skill lowers sneak detection range by 25%.], sprint speed (Or use less energy.) or increase range weapon accuracy (But not damage.). Basically your character learns how to do something better.
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Player progression skills ect..= Bad!!
in Discussion
Posted · Edited by s7ana
I share your concerns but the opposite is also true that it could be different than what we thought. There's also the fact that honestly there isn't a need for making placing/crafting/etc require skill to be X since that's already handled by the progression of what's already in-game. Could just be something like getting better at sneaking [Max skill lowers sneak detection range by 25%.], sprint speed (Or use less energy.) or increase range weapon accuracy (But not damage.). Basically your character learns how to do something better.