Oscar Le Derp
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Posts posted by Oscar Le Derp
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48 minutes ago, Hal13 said:
you would only not run around holding them, but like i wrote: lightsources in the mainhand don't apply that debuff, if it would be you need to constantly hold them away from you, then they should apply that debuff no matter if they are hold in mainhand or offhand. and belt lanterns and minerhelmets are/were a thing, so why would hanging the lantern from your relaxed arm be hot and painful? Especially when seraphs can hold metal that's glowing white up to 1300°C hot with their bare hands.
I never said a relaxed arm would hurt. Anyway the post asked why and I simply gave a logical answer holding up a light source would use energy therefore hunger drain, from a game play perspective i dont see a reason for it to be a thing though, however if they want it to be a thing then sure make it consistent and have it drain hunger in the main hand to.
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4 hours ago, Hal13 said:
you don't actually want to dual-wield any weapon (okay maybe really short ones, up to bigger knifes and such), especially a weapon you need to wield with both hands to wield it efficiently (sure you throw it with only 1 hand, but in close quarter combat it's not a good idea).
but if we get baited angling, then it would be a possible way to implement it in a way to have a rod in your mainhand and the bait in the off hand.
Or maybe if you wanted to shoot your bow fast you'd have to have the arrows in you off hand or a quiver (same could work with throwing spears).
but as you don't need to hold the lantern in front of you, like with the sword you can just carry it in a more relaxed position, it's not reasonable that the sword (or any tool, including torches and other lightsources) in the mainhand wouldn't cause the same debuff. Therefore i think it's more to prevent overusing that slot as a permanent lightsource slot.
In order to see directly ahead you do need to hold it up having it hang by your side would not only be hot and painful but would also obscure the light, also swords and stuff have high stamina usage when you actually use them so having them drain while holding would make tools and such unusable
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7 minutes ago, Hal13 said:
as the same mechanic applies to lanterns, which you could just hang from your belt, that can't be the reason. And i'd guess it's more the balancing thing Streetwind mentioned...
I hope we'll get some more uses for that slot, and maybe some craftable belt clothing with attached lantern, and the mechanic get's a revamp afterwards.
Im with you on the lantern thing but if you are holding it out in front of you then the same thing applies like with the torch
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is there a way to pause recipes cycling through items?
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Holding it up uses energy so naturally you'd get more hungry unlike a sword which you can have down by your side with a relaxed arm a torch has to be held up right unless you wanna set your pants on fire
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Recipe item cycling
in Questions
Posted
yeah I do mean in the handbook it cycles through all the possible ingredients so sometimes its hard to see. My proposed solution would be to hold a button down to pause it so you can view the items properly. The way they are listed is fine I just want to be able to pause the cycling