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MajesticBBQSauce

Vintarian
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Wolf Bait

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  1. Tried to make a test for my own quest giver and kept getting this error when launching my singleplayer world: System.Exception: Requested asset [crossquests:itemtypes/creatures.json] could not be found at Vintagestory.Common.FolderOrigin.LoadAsset(IAsset asset) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\FileIO\Origins\FolderOrigin.cs:line 54 at Vintagestory.Common.AssetManager.GetMany(String partialPath, String domain, Boolean loadAsset) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\FileIO\AssetManager.cs:line 355 at Vintagestory.Common.AssetManager.GetMany[T](ILogger logger, String fullPath, String domain) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\FileIO\AssetManager.cs:line 366 at Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader.AssetsLoaded(ICoreAPI coreApi) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\Loading\RegistryObjectTypeLoader.cs:line 88 at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ModLoader.cs:line 613 17.3.2023 18:26:40 [Error] Failed to run mod phase AssetsLoaded for mod Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader Weirder thing is that I made the creatures.json required for mod to load and it doesn't seem to be able to see it, double checked the code and there are no syntax errors. I have no idea what the problem is. Edit : Realized I probably shouldn't link it.
  2. I have gotten it to where It no longer throws errors, however it is still not working.
  3. I have come with an issue on the server I am playing on. We would like to play with MoreClasses and have tailor added at the same time. I was wondering if there was a way to patch in more classes to the MoreClasses mod with json patching, that way we could have the MoreClasses mod be updateable and still allow us to run with the tailor.
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